ray8888 wrote:your biger chest mod was a ripoff of RBA's mod
Jordach wrote:I will probably get round to making the mapgen a little better:
NO FLOATING ISLANDS.
madchicken13 wrote:When is this going to be Done???
madchicken13 wrote:And is it going to be for Windows & Linux???
TheLoLMan wrote:GOOD CRETATE THE 0.3
Jordach wrote:Bulletrulz; I left my master src on my partition, which I currently have no access to. I will see about booting into Linux to retrieve it.
Jordach wrote:As my entry into C++ I, Jordach is going to write a awesome fork of the old version:
0.2
Features:
TODO:
Fix serious memory leaks
Add wool directly
Add loads of mobs
Add in mese tools like swords
Simple Mod API
Add a wieldhand (preferably a 3d one, similar to t_a_n_k's engine.)
Add visible tools
Add new types of tree (Rare golden and birch)
Flatland map generation (will be flats = false in minetest.conf)
Enterable seed (Type random numbers into the box below - new maps only)
Add a few more ores. (Perhaps: aluminium,
Add simple griefer protection.
Endless maps (Limit of 9999999999999990, if that can even be done...)
Shit not to implement:
Sounds (OpenAL can lag non-sound cards)
Texture Animation (Can lag expensive AGP cards)
Dynamic Day / night (Sorry - lags badly)
rubenwardy wrote:Jordach wrote:As my entry into C++ I, Jordach is going to write a awesome fork of the old version:
0.2
Features:
TODO:
Fix serious memory leaks
Add wool directly
Add loads of mobs
Add in mese tools like swords
Simple Mod API
Add a wieldhand (preferably a 3d one, similar to t_a_n_k's engine.)
Add visible tools
Add new types of tree (Rare golden and birch)
Flatland map generation (will be flats = false in minetest.conf)
Enterable seed (Type random numbers into the box below - new maps only)
Add a few more ores. (Perhaps: aluminium,
Add simple griefer protection.
Endless maps (Limit of 9999999999999990, if that can even be done...)
Shit not to implement:
Sounds (OpenAL can lag non-sound cards)
Texture Animation (Can lag expensive AGP cards)
Dynamic Day / night (Sorry - lags badly)
Good ideas, i seriously doubt that you would be able to do those in bold.
(especially the infinite maps one, as the map would be terrabyte big)
Alternate suggestion for endless maps:
Make it so it loops, and when the player come to the edge, it goes to the other side. Make a real world :)
Also, there is no point making wool into the c++ code, there will be no real benefit.
The only mods there will be benefits of adding them in will be Animals and similar usagemods, because mods such as wool just register the node at loading and dont slow the system down anymore at runtime.
(i think)
Oh well, just do what you want :)
ray8888 wrote:it seem to not have stone birck now y is that
NO FLOATING ISLANDS.
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