Minetest Classic [FORK]

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Jordach
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Minetest Classic [FORK]

by Jordach » Thu Jul 05, 2012 18:33

As my entry into C++ I, Jordach is going to write a awesome fork of the old version:

0.2

Features:

TODO:

Fix serious memory leaks
Add wool directly
Add loads of mobs
Add in mese tools like swords
Simple Mod API
Add a wieldhand (preferably a 3d one, similar to t_a_n_k's engine.)
Add visible tools
Add new types of tree (Rare golden and birch)
Flatland map generation (will be flats = false in minetest.conf)
Enterable seed (Type random numbers into the box below - new maps only)
Add a few more ores. (Perhaps: aluminium,
Add simple griefer protection.
Endless maps (Limit of 9999999999999990, if that can even be done...)

Shit not to implement:

Sounds (OpenAL can lag non-sound cards)
Texture Animation (Can lag expensive AGP cards)
Dynamic Day / night (Sorry - lags badly)

Repo:

https://github.com/Jordach/Minetest-Classic

IRC Channel:

#minetest-classic @ quakenet
Last edited by Jordach on Tue Aug 21, 2012 12:14, edited 1 time in total.

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by redcrab » Thu Jul 05, 2012 21:26

Great ideas,
Will be a definitive fork ? merge-able afterward ?

Good luck .
0.4 for serious builder click here
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by Jordach » Fri Jul 06, 2012 06:14

redcrab wrote:Great ideas,
Will be a definitive fork ? merge-able afterward ?

Good luck .

Definite fork, yes. Merge, no, 0.2 is 7 months behind 0.4.

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by sfan5 » Fri Jul 06, 2012 09:11

Please fork 0.3.1 not 0.2 :/
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by LolManKuba » Fri Jul 06, 2012 10:36

The modding API will be very simple, how I know this, he told me during a skype call last night.
 

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by Calinou » Fri Jul 06, 2012 15:04

sfan5 wrote:Please fork 0.3.1 not 0.2 :/


+1.

Jordach wrote:Dynamic Day / night (Sorry - lags badly)

It doesn't slow down the game, it is actually faster.
 

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by Jordach » Fri Jul 06, 2012 15:31

Calinou, 0.2 was far better than I ever remembered, and faster too.

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by sfan5 » Fri Jul 06, 2012 19:58

Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by lkjoel » Sat Jul 07, 2012 04:59

Can I help out?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by sfan5 » Sat Jul 07, 2012 05:03

yes, i'll add you to the repo
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by lkjoel » Sat Jul 07, 2012 05:05

cool! I think I already have a bitbucket account, but let me check
My mods: The Nether | Doctor Who (WIP)

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by lkjoel » Sat Jul 07, 2012 05:05

yep, it's lkjoel
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by sfan5 » Sat Jul 07, 2012 05:10

Added you
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by lkjoel » Sat Jul 07, 2012 05:21

Compiling...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by lkjoel » Sat Jul 07, 2012 05:38

Cool!
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Jordach » Sat Jul 07, 2012 08:08

lkjoel, sure thing!

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by LolManKuba » Sat Jul 07, 2012 08:13

Jordach ur entering ur 2000th post :O
 

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by Jordach » Fri Jul 27, 2012 17:15

I have a little good news; I just got meh wool working.

Image

(White texture ain't there, because I can't spell very well today.
Last edited by Jordach on Fri Jul 27, 2012 17:16, edited 1 time in total.

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by sfan5 » Fri Jul 27, 2012 17:24

Good!
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by ray8888 » Fri Jul 27, 2012 19:16

can i help out with this? :)
fuck off
 

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by LolManKuba » Fri Jul 27, 2012 19:24

ray8888 wrote:can i help out with this? :)

It's C++
 

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by LolManKuba » Fri Jul 27, 2012 19:27

Jordach wrote:I have a little good news; I just got meh wool working.

Image

(White texture ain't there, because I can't spell very well today.

Have you started the modding API yet?
 

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by Jordach » Fri Jul 27, 2012 20:51

Nope, that's the last thing I probably want to do.

ALSO: DOES ANYONE WANT ME TO ADD THEIR MODS TO MINETEST-CLASSIC?

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by Calinou » Sat Jul 28, 2012 08:29

Jordach wrote:Nope, that's the last thing I probably want to do.

ALSO: DOES ANYONE WANT ME TO ADD THEIR MODS TO MINETEST-CLASSIC?


Parts of moreblocks, with eg. stonebricks/stonesquares? :P
 

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by sfan5 » Sat Jul 28, 2012 08:59

+1
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by Jordach » Sat Jul 28, 2012 09:17

Calinou wrote:
Jordach wrote:Nope, that's the last thing I probably want to do.

ALSO: DOES ANYONE WANT ME TO ADD THEIR MODS TO MINETEST-CLASSIC?


Parts of moreblocks, with eg. stonebricks/stonesquares? :P


I was thinking of adding them.

BTW, I should be adding 0.4 texture support.

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by madchicken13 » Sat Jul 28, 2012 19:10

Can you add the download link for the working project with the wool
 

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by Jordach » Sat Jul 28, 2012 22:17

madchicken13 wrote:Can you add the download link for the working project with the wool

Maybe, this is my flavour of minetest you know.

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by madchicken13 » Sun Jul 29, 2012 01:57

Jordach wrote:
madchicken13 wrote:Can you add the download link for the working project with the wool

Maybe, this is my flavour of minetest you know.

Yeah i know and looking at your 2D Minetest Your Flavour is NICE!!
Thnx for making this fork minetest 2.0 is awesome
 

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by Jordach » Sun Jul 29, 2012 12:50

Madchicken13, this source blows my mind half of the time, I am working with SDZEN, because he is able to help me, test, operate server (master host - not git, but game-wise) and others as well.

My only bugbear with the src code, is the fact I grep often, and perhaps not too often.

So, fav this topic, and we might start getting somewhere.

I also might add birch trees in.

:)

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