Minetest Classic [FORK]
As my entry into C++ I, Jordach is going to write a awesome fork of the old version:
0.2
Features:
TODO:
Fix serious memory leaks
Add wool directly
Add loads of mobs
Add in mese tools like swords
Simple Mod API
Add a wieldhand (preferably a 3d one, similar to t_a_n_k's engine.)
Add visible tools
Add new types of tree (Rare golden and birch)
Flatland map generation (will be flats = false in minetest.conf)
Enterable seed (Type random numbers into the box below - new maps only)
Add a few more ores. (Perhaps: aluminium,
Add simple griefer protection.
Endless maps (Limit of 9999999999999990, if that can even be done...)
Shit not to implement:
Sounds (OpenAL can lag non-sound cards)
Texture Animation (Can lag expensive AGP cards)
Dynamic Day / night (Sorry - lags badly)
Repo:
https://github.com/Jordach/Minetest-Classic
IRC Channel:
#minetest-classic @ quakenet
0.2
Features:
TODO:
Fix serious memory leaks
Add wool directly
Add loads of mobs
Add in mese tools like swords
Simple Mod API
Add a wieldhand (preferably a 3d one, similar to t_a_n_k's engine.)
Add visible tools
Add new types of tree (Rare golden and birch)
Flatland map generation (will be flats = false in minetest.conf)
Enterable seed (Type random numbers into the box below - new maps only)
Add a few more ores. (Perhaps: aluminium,
Add simple griefer protection.
Endless maps (Limit of 9999999999999990, if that can even be done...)
Shit not to implement:
Sounds (OpenAL can lag non-sound cards)
Texture Animation (Can lag expensive AGP cards)
Dynamic Day / night (Sorry - lags badly)
Repo:
https://github.com/Jordach/Minetest-Classic
IRC Channel:
#minetest-classic @ quakenet
