RAPHAEL wrote:Well first time me testing this on the public server... rather nice but I do have some "suggestions".
Change the textures to something that looks nicer.
jachoo wrote:Damn. So much code must go to trash :/
Death Dealer wrote:Works for me: ) is the teleporters not lua related?
jachoo wrote:Alright...
I see that even with my database Lua interface it's quite difficult to implement clans & portals completely in Lua. It would require changes in builtin.lua and some C++ code changes too.
Also, client-side clan's territory protection is impossible from Lua. Clan name can't be displayed. Teleports' names can't be hidden to players.
There are more problems: clans mod must be loaded as a first mod, to make sure that no other mod will interfere with territory protection mechanism.
Summarizing: it's all growing (again!) into a next quite big patchset, not just a mod. IMO it would be better to include clans support in code rather than in lua (just like auth manager and ban manager). Any comments?
Menche wrote:The server probably isn't up anymore; this fork is very old.
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