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3D mob attempts

PostPosted: Tue Jul 31, 2012 11:51
by lesliev
Some of you know, I am attempting to add 3D mobs to Minetest.

The going is slow, I've not done any 3D graphics before, though I've done plenty of C++. In any case, here's an update:

http://lesismore.co.za/img/test-fly.ogv

Again, all client code, I haven't worked on the protocol yet.

The model was created, skinned and animated by tonyka. I'll push the code when its worth pushing.

PS: download the video if you want to watch it, it plays terribly in my browser.

PostPosted: Tue Jul 31, 2012 12:35
by VanessaE
Impressive!

PostPosted: Tue Jul 31, 2012 12:38
by Topywo
A pleasure for my eyes!

PostPosted: Tue Jul 31, 2012 12:41
by mauvebic
Looks nice :-) but i doubt i could run this on my local server and expect to build w/o lag. Double that for public servers running on old rigs :-/

PostPosted: Tue Jul 31, 2012 13:49
by tonyka
wow!, I knew you could do it!
now I have no much free time, I have not made much progress, but I'm working ...

PostPosted: Tue Jul 31, 2012 20:24
by lesliev
mauvebic wrote:Looks nice :-) but i doubt i could run this on my local server and expect to build w/o lag. Double that for public servers running on old rigs :-/


Don't worry, server load should be really minimal as long as we don't get carried away with the AI/pathfinding. Its never worth worrying about load until you've done some experiments.

Even if it turns out to be impossible to add 3D mobs, given the hardware constraints, they can always be made optional.

PostPosted: Wed Aug 01, 2012 08:16
by lesliev
tonyka wrote:wow!, I knew you could do it!
now I have no much free time, I have not made much progress, but I'm working ...


That's fine, then I won't feel bad when I don't have enough time to work on MineTest :)
Real life makes me slow!

PostPosted: Wed Aug 01, 2012 23:07
by InfinityProject
3D Mobs? YOU ARE AMAZING.