Jeija wrote:and the code could still be downloaded from the server so there is no need to install mods when playing on servers (or should there be? --> security)
xyz wrote:Jeija wrote:and the code could still be downloaded from the server so there is no need to install mods when playing on servers (or should there be? --> security)
I think disabling os and io modules should be fine (not sure though).
hdastwb wrote:Every mod that I've wanted to make lately has been impossible due to the limitations in using formspec; I think that mods need to have some functionality to add custom UI beyond formspec, and since that is all client-side it would necessitate a client-side API.
That said, I think that minetest could do to move more of the game logic into the engine; mobs are painfully laggy when implemented as mods and would benefit greatly from more engine support. Carts have already gotten engine support, and we've went from an unbearably laggy and buggy carts implementation to a more bearable, responsive, and much less buggy one (though I think there are some things that could still use some work…).
Temperest wrote:hdastwb wrote:Every mod that I've wanted to make lately has been impossible due to the limitations in using formspec; I think that mods need to have some functionality to add custom UI beyond formspec, and since that is all client-side it would necessitate a client-side API.
That said, I think that minetest could do to move more of the game logic into the engine; mobs are painfully laggy when implemented as mods and would benefit greatly from more engine support. Carts have already gotten engine support, and we've went from an unbearably laggy and buggy carts implementation to a more bearable, responsive, and much less buggy one (though I think there are some things that could still use some work…).
Carts have gotten engine support? When did this happen? I can't wait for more responsive carts.
madarexxx wrote:Can you compile test with it (according to their website you need just link to luajit, instead of lua5.1 library). I'm not a big pro in programming, so i don't know how can i make it :)
p.s. if you make it, upload binaries (linux or windows) please
Menche wrote:I think maybe the people who said LuaJIT is slower may have confused LuaJIT with pre-compiled Lua bytecode? The precompiled bytecode files are usually larger than the normal Lua scripts, which might make them load slower. Precompiled bytecode is not the same thing as LuaJIT.
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