Metology (minetest fork)

keneticquartz
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Metology (minetest fork)

by keneticquartz » Wed Feb 13, 2013 03:52

Metology is a fork of minetest that I have been working on to make a better game, a little fuller, like minecraft. So far, I have:
  • Armor, and a armor slots
  • Bubbles bugfix (got pulled upstream!!!)
  • Enchant and smoking crafts
  • Item holding
  • Lua entity particle convenience
  • Animation blending (I think)
  • Acheievments
  • Lua entitys can choose whether to staticize
  • Lua HUD control
  • Camera anim

Download links:
https://github.com/blue42u/metology
Get my game fork for optimal experience (https://github.com/blue42u/common)
Windows build: http://forum.minetest.net/viewtopic.php?id=4547 (Thank you PilzAdam!!!)

Screenshots: (got some now ;) )
Image
A shot of hand holding.
Image
Erm,... a bug I'm having trouble fixing.
Image
Showing off the wieldmesh.
Last edited by keneticquartz on Tue Apr 02, 2013 14:32, edited 1 time in total.
 

lkjoel
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by lkjoel » Wed Feb 13, 2013 03:54

Looks pretty cool! You should make a pull request for minetest-c55!
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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jojoa1997
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by jojoa1997 » Wed Feb 13, 2013 04:00

could you make a build for windows
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Jordach
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by Jordach » Wed Feb 13, 2013 07:43

Ask PilzAdam or sfan5. They provide windows builds for people.

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4aiman
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by 4aiman » Wed Feb 13, 2013 11:40

Sounds interesting.
Any pictures?
Are you intended to make a pull request someday?
 

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Mito551
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by Mito551 » Wed Feb 13, 2013 11:53

what version of mt is it forked from?
is it gonna be kept up-to-date for as long as original mt is and maybe even longer?
 

keneticquartz
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by keneticquartz » Wed Feb 13, 2013 13:00

what version of mt is it forked from?
is it gonna be kept up-to-date for as long as original mt is and maybe even longer?

Latest git, ang going to keep it updated for at least a little while. ;)

I'm working on setting things up for pictures, but it might take a day.

As for a pull request, I have already made one for my bubbles fix (if you look, you'll find it). I'll make one if enough people think it's a good idea, but I still have a long todo-list for this project.
 

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PilzAdam
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by PilzAdam » Wed Feb 13, 2013 16:26

Jordach wrote:Ask PilzAdam or sfan5. They provide windows builds for people.

Done: http://ompldr.org/vaGc4cQ/minetest-0.4.4-d1-metology-eb6f84c-win32.zip
keneticquartz, if you are using my build please give credit.
 

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Mito551
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by Mito551 » Wed Feb 13, 2013 17:01

keneticquartz wrote:
what version of mt is it forked from?
is it gonna be kept up-to-date for as long as original mt is and maybe even longer?

Latest git, ang going to keep it updated for at least a little while. ;)

I'm working on setting things up for pictures, but it might take a day.

As for a pull request, I have already made one for my bubbles fix (if you look, you'll find it). I'll make one if enough people think it's a good idea, but I still have a long todo-list for this project.


good. what's bubbles fix? and what about adding changes from taoki's branch?
 

socramazibi
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by socramazibi » Wed Feb 13, 2013 19:05

PilzAdam wrote:
Jordach wrote:Ask PilzAdam or sfan5. They provide windows builds for people.

Done: http://ompldr.org/vaGc4cQ/minetest-0.4.4-d1-metology-eb6f84c-win32.zip
keneticquartz, if you are using my build please give credit.



Thanks
Forgive my English, but it is the translator of google.My Spanish.
My mod:
Pictures wool 1.0 3x5 , Charcoal+Textures , Map
 

keneticquartz
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by keneticquartz » Wed Feb 13, 2013 23:27

keneticquartz, if you are using my build please give credit.

Not to worry, PilzAdam. ;)

good. what's bubbles fix?

My bubbles bugfix is a solution for the common error of finding a large underwater air pocket, or 'bubble'. The solution is not foolproof, but remove most of the obvious cases. I had made a pull request earlier (https://github.com/celeron55/minetest/pull/466), but it has not been pulled yet.

and what about adding changes from taoki's branch?

taoki's branch? Which one is that?
Last edited by keneticquartz on Wed Feb 13, 2013 23:28, edited 1 time in total.
 

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Mito551
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by Mito551 » Thu Feb 14, 2013 04:14

and what about adding changes from taoki's branch?
taoki's branch? Which one is that?


movement stuff. now mainstream. player physics.
 

keneticquartz
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by keneticquartz » Fri Feb 15, 2013 21:14

Added particles.
 

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sfan5
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by sfan5 » Tue Feb 26, 2013 17:16

Interesting
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

keneticquartz
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by keneticquartz » Wed Feb 27, 2013 14:51

Updated feature list.
 

Captain_AuXiL
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by Captain_AuXiL » Tue Mar 26, 2013 07:17

there aren't any enchants, acheivements, or any of the sort except for armor...
 

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Jordach
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by Jordach » Tue Mar 26, 2013 08:01

Captain_AuXiL wrote:there aren't any enchants, acheivements, or any of the sort except for armor...
The achievements and enchants exist, its that they have not been coded into metology_game

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Traxie21
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by Traxie21 » Tue Mar 26, 2013 11:47

Hud API, how flexible is it?
 

keneticquartz
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by keneticquartz » Sun Mar 31, 2013 23:11

I suppose it depends on what you expect one would do with it. You can only draw an image, some text, a statbar (Opimized draw a bunch of images), a hotbar-like thing, and a background image. If this is not enough then let me know.

btw, enchants DO exist? I didn't think that the damage calculation was changable by lua, unless there is something obvious that I am missing?
 

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by cae2000 » Tue Apr 02, 2013 13:57

Get my game fork for optimal experience (https://github.com/blue42u/metology_game)

Link is broken.
Last edited by cae2000 on Tue Apr 02, 2013 13:57, edited 1 time in total.
 

keneticquartz
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by keneticquartz » Tue Apr 02, 2013 14:32

Fixed.
 


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