SOUND!

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RAPHAEL
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by RAPHAEL » Thu Feb 16, 2012 15:45

jordan4ibanez wrote:should be in data MINETESTDIR/data/sound(s)

Tried that too.
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Krisi
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by Krisi » Thu Feb 16, 2012 16:26

And what about my problem?:
Krisi wrote:
jordan4ibanez wrote:heres 3d client and sound starter kit lol http://www.mediafire.com/?wwrx9cxoaz9towj (for linux)

I have compiled that and always i start it, it comes fullscreen, although fullscreen is turned off in the minetest.conf. And with fullscreen i cant focus the MT window in the game and because of that i cant move or do anything.
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TForsman
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by TForsman » Thu Feb 16, 2012 21:28

RAPHAEL wrote:
jordan4ibanez wrote:should be in data MINETESTDIR/data/sound(s)

Tried that too.


When starting minetest, do you have:

Image

use audio=1 ?

Means atleast your minetest is built with sound support.
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RAPHAEL
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by RAPHAEL » Fri Feb 17, 2012 04:15

TForsman wrote:
RAPHAEL wrote:
jordan4ibanez wrote:should be in data MINETESTDIR/data/sound(s)

Tried that too.


When starting minetest, do you have:

Image

use audio=1 ?

Means atleast your minetest is built with sound support.

use audio= isn't even there.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

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TForsman
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by TForsman » Fri Feb 17, 2012 17:06

RAPHAEL wrote:use audio= isn't even there.


Then you might have built from wrong git adress. Which on do you see when building it?

Think you might only use: https://github.com/Oblomov/minetest.git
That will make it use branch=master, you need to use branch=sound, or you wont get sound support.
Foresight | Blog | I've heard: When the RedHat developers present new packages to Linux User-Group, before the meeting is over,Foresight people will have downloaded the source, created a Foresight package, uploaded it,and it will be available for anyone to use.
 

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