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Minetest on the Raspberry Pi

PostPosted: Tue Jul 16, 2013 09:23
by GassyBritish
Is there anyway Minetest can be ported onto the Raspberry Pi architecture? I would love to play it on the Raspberry Pi.

PostPosted: Tue Jul 16, 2013 09:41
by Topywo
GassyBritish wrote:Is there anyway Minetest can be ported onto the Raspberry Pi architecture? I would love to play it on the Raspberry Pi.


Here are Raspberry Pi threads on minetest:

http://forum.minetest.net/viewtopic.php?pid=24077#p24077

http://forum.minetest.net/viewtopic.php?pid=53773#p53773

PostPosted: Tue Jul 16, 2013 21:05
by Jordach
It works, but you will be getting 3-6 FPS as a result.

PostPosted: Fri Mar 14, 2014 18:45
by Hiradur
Did somebody try glshim for hardware acceleration?
https://github.com/lunixbochs/glshim

//EDIT: It works. I tested it with MT 0.3.1. Text is unreadable, some textures are distorted but the framerate ranges from 3-20fps I guess (although it goes down the longer you play).

Tutorial on how to set up glshim:
http://www.raspberrypi.org/phpBB3/viewtopic.php?t=63264&p=479445

PostPosted: Mon Mar 17, 2014 02:40
by philipbenr
Jordach wrote:It works, but you will be getting 3-6 FPS as a result.


See, I have used an old laptop that has 488MBs of Ram, so I'm kinda used to this. :P

Hiradur wrote:Did somebody try glshim for hardware acceleration?
https://github.com/lunixbochs/glshim

//EDIT: It works. I tested it with MT 0.3.1. Text is unreadable, some textures are distorted but the framerate ranges from 3-20fps I guess (although it goes down the longer you play).

Tutorial on how to set up glshim:
http://www.raspberrypi.org/phpBB3/viewtopic.php?t=63264&p=479445


Sounds good. I'll try it on a pi later.

PostPosted: Mon Mar 17, 2014 05:40
by 4aiman
Wow...
...
I meant WoOoOoW!!!!!!!!!
*4aiman left the thread to go get this stuff working on his Pi*