Next - development branch with lot of unmerged pulls
!!!
this topic and branch is outdated.
Development of all features continued here - http://freeminer.org/ , https://github.com/freeminer/freeminer
!!!
30+ various changes.
More features, faster, better, less bugs.
But need testing from you.
Windows msvs build by xyz http://minetest.setun.net/next/minetest-0.4.8-next.zip
or
git clone --recursive -b next https://github.com/proller/minetest.git minetest_next
cd minetest_next
cmake . -DRUN_IN_PLACE=1
branch here:
minetest: https://github.com/proller/minetest/tree/next
minetest_game: https://github.com/proller/minetest_game/tree/next
merge report: https://github.com/proller/minetest/blob/next_tools/util/next/report.log
some pulls skipped with conflicts: https://github.com/proller/minetest/blob/next_tools/util/next/minetest.log
Automatic merging every day
if you want to update this branch:
git pull
git submodule update --init --recursive
most important changes:
- 99% lag-free. optimized server, can handle 50-100-... players, no problems with laggy mods, even on slow hardware (ARM)
- much faster on client (vbo, can eat memory), increased view,send range
- nicer looks (#799)
- better dynamic weather and liquids
- less bugs
- weather defined water or ice on map generation. (freezed oceans if low temperature)
and dirt_with_snow instead of dirt_with_grass when too cold.
- weather defined tree and flowers growing
- cave trees in huge caves (indev mapgen)
- optimized falling (much less mid-air stuck, limited max falling speed)
- fixed and optimized headless client (you can run 30-50 bots on one PC)
- hell (very hot at -30500), anything melting and burning
API changes:
new node groups: freeze melt hot cold (define temperatures) how to use here -https://github.com/proller/minetest_game/compare/dynamic
minetest.register_abm({..., action(...,...,...,...,neighbor) -- who founded from neighbors
minetest.register_abm({...,neighbors_range = 4 -- find neighbors around, max nodes (for melting snow in 4x4 area around torch or something else)
this topic and branch is outdated.
Development of all features continued here - http://freeminer.org/ , https://github.com/freeminer/freeminer
!!!
30+ various changes.
More features, faster, better, less bugs.
But need testing from you.
Windows msvs build by xyz http://minetest.setun.net/next/minetest-0.4.8-next.zip
or
git clone --recursive -b next https://github.com/proller/minetest.git minetest_next
cd minetest_next
cmake . -DRUN_IN_PLACE=1
branch here:
minetest: https://github.com/proller/minetest/tree/next
minetest_game: https://github.com/proller/minetest_game/tree/next
merge report: https://github.com/proller/minetest/blob/next_tools/util/next/report.log
some pulls skipped with conflicts: https://github.com/proller/minetest/blob/next_tools/util/next/minetest.log
Automatic merging every day
if you want to update this branch:
git pull
git submodule update --init --recursive
most important changes:
- 99% lag-free. optimized server, can handle 50-100-... players, no problems with laggy mods, even on slow hardware (ARM)
- much faster on client (vbo, can eat memory), increased view,send range
- nicer looks (#799)
- better dynamic weather and liquids
- less bugs
- weather defined water or ice on map generation. (freezed oceans if low temperature)
and dirt_with_snow instead of dirt_with_grass when too cold.
- weather defined tree and flowers growing
- cave trees in huge caves (indev mapgen)
- optimized falling (much less mid-air stuck, limited max falling speed)
- fixed and optimized headless client (you can run 30-50 bots on one PC)
- hell (very hot at -30500), anything melting and burning
API changes:
new node groups: freeze melt hot cold (define temperatures) how to use here -https://github.com/proller/minetest_game/compare/dynamic
minetest.register_abm({..., action(...,...,...,...,neighbor) -- who founded from neighbors
minetest.register_abm({...,neighbors_range = 4 -- find neighbors around, max nodes (for melting snow in 4x4 area around torch or something else)


[/spoiler]