minetest config..why?(and much more)
why does mine test use a config file? why not make all of the values tables? fov slider? doesn't that sound nice? :] what about if your playing on high settings and it starts lagging and you want to turn down the settings without resetting the game? frame rate cap? a slider switch for that? 30-300 :D but lets make this a double post because this involves the config menu too!
what if we had a new setting? instead of the game just rendering out more and more of the map until the frame rate is severely cut (this happens on my machine) why not make preset limits?? you know what can make that possible? a new rendering engine (engine? or is it code? anyway..) should be implimented the limits the number of chunks (in all 4 directions and on each axis) that can be loaded..this will allow faster rendering and will remove the "chunk flicker" that happens very frequently...and why do i have to stop here LETS GO EVEN FURTHER!
i noticed that you have to be near the chunks for it to load..i can see why..because if it loaded up every visual chunk (right now) it would be a low-fps irrlicht rendering nightmare...but the fix above would make this work without being a disaster! also no more annoying "pathways" of rendered "floating land" just to clearify... THIS would render all the chunks within a certain distance without having to look around..so it gives a more..natural feeling..also the fog should be a lot stronger..all of this would give the feeling (or illusion) of not being on a nod or a thin piece of land floating above nothingness..and it would give the ground more of a definitive feeling of being on actual "ground." BUT lets keep going with this...
EDIT: the way this works is if a person enters a chunk on 1 axis..the chunks on the opposite spectrum become unloaded..so lets just say you walk +1 on the x axis.. and this loads up a new set of chunks on that axis (it loads +1 x chunk and all the chunks across the y axis on that x axis within range) and removes the set of chunks on the opposite side of the "render box"
what if within a certain distance..the textures STOP LOADING COMPLETELY (sharply)! and there is just a blurred image so that the pc and rendering engine does not have to work hard..but a few nodes out from that..what if the texture does not load at all?? but the irrlicht engine supplies a color to each node that was supposed to have a texture...so far away sand would have "beige" color and grass block would have a green top and brown for the rest
what are my sources you say?? how do i know this will work??
this is what the gta series uses..other wise the xbox would not even be able to start playing gta 4
AND the minecraft optifine mod:http://www.minecraftforum.net/topic/249637-100-optifine-hd-d3-fps-boost-hd-textures/
what if we had a new setting? instead of the game just rendering out more and more of the map until the frame rate is severely cut (this happens on my machine) why not make preset limits?? you know what can make that possible? a new rendering engine (engine? or is it code? anyway..) should be implimented the limits the number of chunks (in all 4 directions and on each axis) that can be loaded..this will allow faster rendering and will remove the "chunk flicker" that happens very frequently...and why do i have to stop here LETS GO EVEN FURTHER!
i noticed that you have to be near the chunks for it to load..i can see why..because if it loaded up every visual chunk (right now) it would be a low-fps irrlicht rendering nightmare...but the fix above would make this work without being a disaster! also no more annoying "pathways" of rendered "floating land" just to clearify... THIS would render all the chunks within a certain distance without having to look around..so it gives a more..natural feeling..also the fog should be a lot stronger..all of this would give the feeling (or illusion) of not being on a nod or a thin piece of land floating above nothingness..and it would give the ground more of a definitive feeling of being on actual "ground." BUT lets keep going with this...
EDIT: the way this works is if a person enters a chunk on 1 axis..the chunks on the opposite spectrum become unloaded..so lets just say you walk +1 on the x axis.. and this loads up a new set of chunks on that axis (it loads +1 x chunk and all the chunks across the y axis on that x axis within range) and removes the set of chunks on the opposite side of the "render box"
what if within a certain distance..the textures STOP LOADING COMPLETELY (sharply)! and there is just a blurred image so that the pc and rendering engine does not have to work hard..but a few nodes out from that..what if the texture does not load at all?? but the irrlicht engine supplies a color to each node that was supposed to have a texture...so far away sand would have "beige" color and grass block would have a green top and brown for the rest
what are my sources you say?? how do i know this will work??
this is what the gta series uses..other wise the xbox would not even be able to start playing gta 4
AND the minecraft optifine mod:http://www.minecraftforum.net/topic/249637-100-optifine-hd-d3-fps-boost-hd-textures/