Android port efforts
I have recently been following the progress of celeron55, xyz and sfan5 in the work towards an official mobile version of minetest. This is something I would really like to see and get involved with.
My idea would be to split the client and server completely, i.e. no singleplayer game per-say, only perhaps something really simple that allows new users to become familiar with the UI. This means you would have to connect to a server in order to play the game, this could be a public online server or local network device (pc/tablet/router) or even a server running on the client device itself (if it's powerful enough)
My current android branch is essentially just a carbon copy celeron55's sailfish branch, although I have added a few missing things and actually made it compilable for android. Unfortunately that's as far as it gets because the resulting app fails during the initial self testing process, here is the output of LogCat https://gist.github.com/stujones11/8375453
Does anyone have any ideas why this might be? It seems like it worked ok on sailfish os and xyz's patches work fine with freeminer. I suspect it is probably something quite simple but I have no idea where to begin looking.
Updated: 09 Mar, 2014
Now available as a debug.apk for testing purposes only.
Do not try to run this on anything you are not prepared to break!
Ok the worst that should happen is that it just won't work but I can not promise anything.
Please do not post things like: You broke my phone or it doesn't work.
At very least tell me what happens and what version of android you are running.
Please read all the previous replies before posting a question.
Cheers!
My idea would be to split the client and server completely, i.e. no singleplayer game per-say, only perhaps something really simple that allows new users to become familiar with the UI. This means you would have to connect to a server in order to play the game, this could be a public online server or local network device (pc/tablet/router) or even a server running on the client device itself (if it's powerful enough)
My current android branch is essentially just a carbon copy celeron55's sailfish branch, although I have added a few missing things and actually made it compilable for android. Unfortunately that's as far as it gets because the resulting app fails during the initial self testing process, here is the output of LogCat https://gist.github.com/stujones11/8375453
Does anyone have any ideas why this might be? It seems like it worked ok on sailfish os and xyz's patches work fine with freeminer. I suspect it is probably something quite simple but I have no idea where to begin looking.
Updated: 09 Mar, 2014
Now available as a debug.apk for testing purposes only.
Do not try to run this on anything you are not prepared to break!
Ok the worst that should happen is that it just won't work but I can not promise anything.
Please do not post things like: You broke my phone or it doesn't work.
At very least tell me what happens and what version of android you are running.
Please read all the previous replies before posting a question.
Cheers!






