gsmapper + map mod

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Evergreen
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Re: gsmapper + map mod

by Evergreen » Mon May 11, 2015 21:54

Great, I wanted to see someone take this over! +1
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Sokomine
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Re: gsmapper + map mod

by Sokomine » Mon May 18, 2015 20:45

RealBadAngel wrote:I just started to rework gsmanners code and here are the effects:

It's good to see you taking it over.

RealBadAngel wrote:Underground scanner - scans for air:

That could be a nice and useful feature. Seeing where caves and dungeons are could be very helpful.

You might still run into the same problems the mod had from the beginning: either the area shown is so small that it's more or less a floor plan of the tiny cottage next to you, or it takes up a lot of screen space. Orientation in Minetest worlds is difficult, even with a map. Maps are after all abstractions, and there it gets tricky.
A list of my mods can be found here.
 

est31
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Re: gsmapper + map mod

by est31 » Sat May 23, 2015 21:56

He sais that he's completely rewritten the mapper, inspired by this mapper.
 

PatrocloPicchiaduro
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Re: gsmapper + map mod

by PatrocloPicchiaduro » Fri Aug 21, 2015 20:15

RealBadAngel wrote:I just started to rework gsmanners code and here are the effects:
Underground scanner - scans for air:
Image
This is how it works over surface:
Image

Surface scanner - its dynamic and not bound to specific level, areas closer to you get brighter:
Image

How do you like it?


It looks awesome. would you kindly share some some instructions on how to install it on our devices as well? Perhaps you already did it and I missed it?
 

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Re: gsmapper + map mod

by philipbenr » Fri Aug 21, 2015 22:41

Press f9 in latest build
 

est31
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Re: gsmapper + map mod

by est31 » Sat Aug 22, 2015 02:08

Note that the minimap included in official minetest 0.4.13 isn't gsmapper, but a rewrite done by RealBadAngel, which is much much faster.
 

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Re: gsmapper + map mod

by philipbenr » Sat Aug 22, 2015 05:40

Noted. :)
 

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