gsmanners wrote:Nice to get past those stupid bugs. Now I can do some real work.
JPRuehmann wrote:Thats wrong I am using my Kubuntu since years for viewig DVD, Bluray, and everyting else (Audio and Video)
The only thing you have to do for DVD is installing libdecss2 and optional libdvdnav.
For BluRay there is makemkv, not as comfortable as an standalone BD Player but works.
MPlayer and Videolan will play BD to but only unencrypted ones.
JPRuehmann wrote:MPlayer and Videolan will play BD to but only unencrypted ones.
Inocudom wrote:However, if nobody includes this patch in a future Windows build of Minetest (or Freeminer,) then testing of it shall indeed be impossible for many Windows users.
"E:\Programme\MT_compiler\bin_gsmapper\ALL_BUILD.vcxproj" (Standardziel) (1) ->
"E:\Programme\MT_compiler\bin_gsmapper\src\minetest.vcxproj" (Standardziel) (4)
->
(ClCompile Ziel) ->
..\..\minetest_gsmapper\src\gsmapper.cpp(224): error C2668: 'floor': Mehrdeut
iger Aufruf einer überladenen Funktion [E:\Programme\MT_compiler\bin_gsmapper\s
rc\minetest.vcxproj]
..\..\minetest_gsmapper\src\gsmapper.cpp(226): error C2668: 'floor': Mehrdeut
iger Aufruf einer überladenen Funktion [E:\Programme\MT_compiler\bin_gsmapper\s
rc\minetest.vcxproj]
..\..\minetest_gsmapper\src\gsmapper.cpp(406): error C2666: 'fmod': 3 Überlad
ungen haben ähnliche Konvertierungen [E:\Programme\MT_compiler\bin_gsmapper\src
\minetest.vcxproj]
src\gsmapper.cpp(224): error C2668: 'floor': Ambiguous call to an overloaded function
src\gsmapper.cpp(226): ^
src\gsmapper.cpp(406): error C2666: 'fmod': 3 overloads have similar conversions
hud_map = true
Inocudom wrote:So far, it appears that gsmapper can only map the surface, as caves don't show up. Two other issues involve how scrolling is handled and how node changes do not show up immediately (gsmapper has to be scrolled first.)
Amaz wrote:Inocudom wrote:So far, it appears that gsmapper can only map the surface, as caves don't show up. Two other issues involve how scrolling is handled and how node changes do not show up immediately (gsmapper has to be scrolled first.)
To show caves, add hud_map_above = false to minetest.conf, rather buggy... Not sure if you mean it doesn't scroll when you move, if so, hud_map_tracking=1 in minetest.conf (Even buggier!)
And it seems to update the map without scrolling, for me...
Inocudom wrote:...but is there a command that makes the map bigger (to make it easier to see?)
gsmanners wrote:Everything is done with /set commands at the moment. It would be nice to use keyboard shortcuts, but I want to leave that for a Lua interface (just have figure out how to support that at some point).
For now, you can do lots of stuff with commands like this:/set hud_map_scale 1.5
The above will "zoom" in 50% (and it will become your new default the next time you run).
Some other settings:
hud_map_alpha <-- 0 to 255
hud_map_above <-- false = below-ground radar
hud_map_tracking <-- true = keep the player in the center (I still need to optimize this one, though)
hud_map_width and hud_map_height <-- the size of the map
Amaz wrote:Inocudom wrote:...but is there a command that makes the map bigger (to make it easier to see?)gsmanners wrote:Everything is done with /set commands at the moment. It would be nice to use keyboard shortcuts, but I want to leave that for a Lua interface (just have figure out how to support that at some point).
For now, you can do lots of stuff with commands like this:/set hud_map_scale 1.5
The above will "zoom" in 50% (and it will become your new default the next time you run).
Some other settings:
hud_map_alpha <-- 0 to 255
hud_map_above <-- false = below-ground radar
hud_map_tracking <-- true = keep the player in the center (I still need to optimize this one, though)
hud_map_width and hud_map_height <-- the size of the map
That should be what you want!
Amaz wrote:gsmanners, are you still working on this? Because the pull request has been closed to to a license change, and the patches no longer work with the dev version of Minetest. I would be very sad to see this die, as it is a great piece of work, and I have installed it system wide with Minetest... (https://github.com/minetest/minetest/pu ... t-46561514)
On a different note, it seems to crash whenever there is an unknown node loaded.
Inocudom wrote:Amaz wrote:gsmanners, are you still working on this? Because the pull request has been closed to to a license change, and the patches no longer work with the dev version of Minetest. I would be very sad to see this die, as it is a great piece of work, and I have installed it system wide with Minetest... (https://github.com/minetest/minetest/pu ... t-46561514)
On a different note, it seems to crash whenever there is an unknown node loaded.
It does crash whenever an unknown node is loaded.
This is one of those projects that requires more than one person working on it in order for it to succeed at all. Right now, to be blunt, gsmapper is on its deathbed. Even Freeminer won't accept it in its current state.
philipbenr wrote:Because they are too lazy to try and implement it into their game. Somebody has to be making regular builds of it/given a full tutorial of how to implement.
Evergreen wrote:philipbenr wrote:Because they are too lazy to try and implement it into their game. Somebody has to be making regular builds of it/given a full tutorial of how to implement.
Yes, I actually find engine patches like this quite interesting. It's just that it isn't n00b friendly to install.
Inocudom wrote:There is no longer a patch of gsmapper. Instead, there is now a Minetest branch that contains it:
https://github.com/gsmanners/minetest/tree/gsmapper
Of course, this branch has not been updated for a few weeks, so it does not contain important bug fixes and improvements that were recently made in the master branch. Very big problem that is.
Amaz wrote:Okay, don't want to double post, however, this (imo) needs another post!
I got gsmapper working with the latest minetest git. (As of 1/7/14, 18:09 GMT).
You can view the changes here: https://github.com/Amaz1/minetest/tree/ ... r-uptodate (It should be compilable, at least on Linux.)
Inocudom wrote:Amaz wrote:Okay, don't want to double post, however, this (imo) needs another post!
I got gsmapper working with the latest minetest git. (As of 1/7/14, 18:09 GMT).
You can view the changes here: https://github.com/Amaz1/minetest/tree/ ... r-uptodate (It should be compilable, at least on Linux.)
What would keep it from working on Windows and OSX?
Inocudom wrote:How would a programmer address the issue of unknown nodes causing gsmapper to crash? I guess something similar to what was done in minetestmapper could be a viable solution. When gsmapper comes back, he could use whatever solution is proposed.
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