3D-Player

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Krisi
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by Krisi » Fri Jan 27, 2012 00:40

redcrab wrote:
rinoux wrote:
redcrab wrote:
Yes , the texture is located in xxx/data/mods/default/textures/mt_player.png and mt_player_1.png


Sorry I was not clear, i mean: can we use our local texture on servers for example on stagingredcrabserver ?


Yes ... the textures provided with this 3D avatar provided by krisi are those coming from Cisoun I guess.. No particular constraints to be use with any other custom textures. Anyway the server has to be patched aswell... 3Davatar client is not enough.

@krisi : Am i right ?... server patching is mandatory ?

First: Ive made the textures ^^ but Cisoun can gladly make some better
and yes the server must be patched too because the normal server/client send only the player-yaw (and some other stuff) to the server/clients but to rotating the head must the client sent the player-pitch too.
3D Player in Minetest?! - New GUI and more graphic options
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by IPushButton2653 » Fri Jan 27, 2012 01:07

Gonna have to take a crash course in compiling. But other than that, this would go along great with my texture pack. Just need to add this to animals, and then you can really get attacked by a like-like XD
 

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darket
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by darket » Fri Jan 27, 2012 06:58

Please compile and give the file the link above!
 

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by sfan5 » Sat Jan 28, 2012 09:43

I can't download the file
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Fehler 401: Unzulässig

Das Download-Volumen ist nicht mehr ausreichend. Bitte neu aufladen.

You should use another hoster like mediafire or Ubuntu One
Last edited by sfan5 on Sat Jan 28, 2012 09:44, edited 1 time in total.
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dannydark
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by dannydark » Sun Jan 29, 2012 05:53

This is quite awesome ^_^ would be nice to see the ability (further on obviously) to add 3d mobs etc via lua mods ^_^ which would call to some functions with sizes and animations etc :D

Either way great work can't wait to see more ^_^

EDIT: Will you be adding in the crouch animation for when people are sneaking...so we can like...hump things... ^_^
Last edited by dannydark on Sun Jan 29, 2012 09:09, edited 1 time in total.
 

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by Calinou » Sun Jan 29, 2012 10:42

Suggestion: 3D torches, signs and ladders. :)
 

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by sapier » Sun Jan 29, 2012 11:07

I'll gladly add 3d-animals .. I haven't looked at the patch but I assume only player cao is changed so this needs to be done to luacao too.
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dannydark
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by dannydark » Sun Jan 29, 2012 11:16

sapier wrote:I'll gladly add 3d-animals .. I haven't looked at the patch but I assume only player cao is changed so this needs to be done to luacao too.


Yeh just the player cao was changed ^_^
 

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by neko259 » Sun Jan 29, 2012 11:16

sapier wrote:I'll gladly add 3d-animals .. I haven't looked at the patch but I assume only player cao is changed so this needs to be done to luacao too.

You'll have to make animals more 'cubic' then. Like in minecraft.
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Krisi
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by Krisi » Sun Jan 29, 2012 12:53

sfan5 wrote:I can't download the file
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Fehler 401: Unzulässig

Das Download-Volumen ist nicht mehr ausreichend. Bitte neu aufladen.

You should use another hoster like mediafire or Ubuntu One

I make some changes and then i upload the new version to ubuntu1

dannydark wrote:This is quite awesome ^_^ would be nice to see the ability (further on obviously) to add 3d mobs etc via lua mods ^_^ which would call to some functions with sizes and animations etc :D


I am against it to add all about the lua api because i think it kills to much performance. Its ok to add to example block definitions or small scripts via lua but mobs or machines and they programming should be coded in c++.

Calinou wrote:Suggestion: 3D torches, signs and ladders. :)

Next i will working on 3d torches, mobs and so what but im sure someone will come and say a 12 corners torch are kill perfomance ^^
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by neko259 » Sun Jan 29, 2012 12:55

Next i will working on 3d torches, mobs and so what but im sure someone will come and say a 12 corners torch are kill perfomance ^^

Just make 3d optional in minetest.conf
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dannydark
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by dannydark » Sun Jan 29, 2012 14:40

@Krisi a couple of people where asking for a diff/patch file I've pasted one here: http://paste.pocoo.org/show/542711/ in case you want to link it in the first post.

EDIT: The above link seems to have broke new one here: http://pastebin.com/9Pi05NNa also the images: http://imgur.com/a/GorZp
Last edited by dannydark on Sun Jan 29, 2012 18:17, edited 1 time in total.
 

Honeydew
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by Honeydew » Sun Jan 29, 2012 18:04

wouldnt making a 3d player make Minetests more similar to minecraft? but i do like the idea though ^_^
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neko259
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by neko259 » Sun Jan 29, 2012 18:07

Honeydew wrote:wouldnt making a 3d player make Minetests more similar to minecraft? but i do like the idea though ^_^

Is it bad? If minecraft was first in making 3D player, it doesn't mean that's something like stealing content.
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by sdzen » Sun Jan 29, 2012 18:13

i would like models the are less minecraft esque at least
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sdzen
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by sdzen » Sun Jan 29, 2012 19:03

links busted
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neko259
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by neko259 » Sun Jan 29, 2012 19:09

sdzen wrote:i would like models the are less minecraft esque at least

What can you advise to change?
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sdzen
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by sdzen » Sun Jan 29, 2012 19:51

Im no good for ideas that dont envolve cats or buildings
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neko259
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by neko259 » Sun Jan 29, 2012 20:57

sdzen wrote:Im no good for ideas that dont envolve cats or buildings

Make player look like a cat house!
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sdzen
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by sdzen » Sun Jan 29, 2012 21:13

did think of cat based 3d models but then i decided to sip my tea and it was too hot so I thought elseware
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by Calinou » Tue Jan 31, 2012 06:49

Link is still dead. :(
 

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dannydark
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by dannydark » Tue Jan 31, 2012 06:57

Calinou wrote:Link is still dead. :(


I've posted a diff patch on the wiki and links to the images (which need to be put in your /data/mods/default/textures/ folder)

http://c55.me/minetest/wiki/doku.php?id=patchsets&#in_progress
Last edited by dannydark on Tue Jan 31, 2012 06:57, edited 1 time in total.
 

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by dannydark » Mon Feb 06, 2012 02:23

@Krisi any chance of getting this rebased on the current master? a few changes have been made which break this patch.

also any update on the rest of the features you where working on for this?
 

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by MirceaKitsune » Sat Feb 11, 2012 12:51

Wow... I just seen this thread. Fantastic work, I love it! Can someone make a video of it as well please?

Anyway, although I remember celeron55 saying he prefers sprites for players and creatures (like the original infiniminer), I totally support defaulting this once it's ready. It looks a lot better than sprite players, and I think it will be a huge visual improvement. What are the plans and news on that?

Only thing I don't agree with in the implementation (based on my limited understanding) is hard coding vertex / bone positions, for both animations and the mesh. My suggestion is making an animated model, and teaching the minetest engine to understand the format. Irrlicht probably supports this natively, but my understanding of the code is too little to say anything more. Only thing I really suggest is using a real rigged mesh, in any format that works.

Once there's a Blender exporter for the format Minetest will use, I can try to create meshes for mobs as well (I'm not good with animating however). Perhaps I can texture it also, since the blocky graphics make things easy. Also, some might be interested in a thread I made a while ago: http://c55.me/minetest/forum/viewtopic.php?id=60
 

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by Calinou » Sat Feb 11, 2012 16:08

Hardcoded models are good for that kind of game - no need for external models.
If external models were to be added... please no MD2 (preferably IQM).
 

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dannydark
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by dannydark » Sat Feb 11, 2012 16:13

I also think hardcoded models will work better, although if external models are used then I think they should be made up in parts so that we can cut off peoples arms and legs! >_<
 

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Krisi
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by Krisi » Sat Feb 11, 2012 22:07

First, sorry that i didnt reply a long time. I havent much time the last weeks.
Next: the "changes" i wanted to do were a better walk animation, smooth body rotation, better textures and some small things.

The 3D Model of the player were to this time splitted in 6 Nodes (6 individual models) but then i thought its better to make the player (and in the future 3d mobs) in one model/node that could be easier exported from to example from blender.
But first i must write a loader and a minetest-format because i think mt needs just a simple format. The vertices, animations and the texture should be enough.

But i re-upload the first patch to ubuntu1 and write the links to the first post.

Edit: And i upload a compiled Version for Linux64 but i think the least peole will it bring to start.
Last edited by Krisi on Sat Feb 11, 2012 22:10, edited 1 time in total.
3D Player in Minetest?! - New GUI and more graphic options
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by jordan4ibanez » Wed Feb 15, 2012 13:35

i can't wait for that!
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by cyberslayer » Wed Feb 15, 2012 19:34

nice =D 3D players at last
 

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by JoseMing » Wed Feb 22, 2012 22:41

it works on minetest V0.4 dev-20120122-1?
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