[mod]bamboogro[wip]

User avatar
Rancon
Member
 
Posts: 240
Joined: Tue Jan 01, 2013 14:59

[mod]bamboogro[wip]

by Rancon » Mon Jul 22, 2013 15:29

Image
Here's some bamboo.
Image
Somehow, the abm went off as soon as I teleported to that little pond.
Image
I am clearly not a good programmer... stupid abm :P\Image
This is the same bamboo as in the first image
Image
And unfortunately, you may safely assume that my bamboo mod is like kudzu :/

Here's my plan:

Get the nodes (duh) = mostly done
Make tools stronger than wood, weaker than stone = easy
Make tables/furniture = okay... that will take some work..
Make shingles = can do
Make Stairs = Easy
Get the Bamboo to spawn near water = done
Let the bamboo grow = done
Dry the bamboo = done
Last edited by Rancon on Wed Jul 24, 2013 16:23, edited 1 time in total.
Any tips on blender, gimp, or codea?
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Mon Jul 22, 2013 15:45

Nope. You coded right. The problem is that you are using a default sound without depending on it. simply add to the mod folder "depends.txt" and type in it "default"
Edit: hopes this helps
Last edited by jojoa1997 on Mon Jul 22, 2013 15:46, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Rancon
Member
 
Posts: 240
Joined: Tue Jan 01, 2013 14:59

by Rancon » Mon Jul 22, 2013 22:43

jojoa1997 wrote:Nope. You coded right. The problem is that you are using a default sound without depending on it. simply add to the mod folder "depends.txt" and type in it "default"
Edit: hopes this helps

okay. Thank you. It worked, and the mod is going along nicely, now.
Any tips on blender, gimp, or codea?
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Mon Jul 22, 2013 22:54

Bas080 has a bamboo mod. Before you do any more work, you will probably want to look at it.

Will this mod have any unique features of its own?
 

User avatar
Rancon
Member
 
Posts: 240
Joined: Tue Jan 01, 2013 14:59

by Rancon » Mon Jul 22, 2013 23:13

Inocudom wrote:Bas080 has a bamboo mod. Before you do any more work, you will probably want to look at it.

Will this mod have any unique features of its own?

Yes.. I saw his mod before :) I didn't finish my checklist before I had to go.
EDIT I named it bamboogro because bas080 already took bamboo. That was the one that inspired this one.
Last edited by Rancon on Mon Jul 22, 2013 23:20, edited 1 time in total.
Any tips on blender, gimp, or codea?
 

User avatar
Bas080
Member
 
Posts: 398
Joined: Mon May 21, 2012 15:54
GitHub: bas080
IRC: bas080
In-game: bas080

by Bas080 » Tue Jul 23, 2013 01:19

OMG, I have competition! I wonder what yours will look like.
 

User avatar
Rancon
Member
 
Posts: 240
Joined: Tue Jan 01, 2013 14:59

by Rancon » Tue Jul 23, 2013 02:31

Bas080 wrote:OMG, I have competition! I wonder what yours will look like.

Thanks :)
Any tips on blender, gimp, or codea?
 

User avatar
Rancon
Member
 
Posts: 240
Joined: Tue Jan 01, 2013 14:59

by Rancon » Tue Jul 23, 2013 11:53

Okay, I've got an abm for spawning bamboo, but how would I get it to generate during mapgen?
Any tips on blender, gimp, or codea?
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Tue Jul 23, 2013 15:50

You could use plants_lib as a dependency.
 

User avatar
Rancon
Member
 
Posts: 240
Joined: Tue Jan 01, 2013 14:59

by Rancon » Tue Jul 23, 2013 18:53

Inocudom wrote:You could use plants_lib as a dependency.

That's a good idea. I saw the code and it was alot easier than perlin noise :P
Any tips on blender, gimp, or codea?
 

User avatar
Rancon
Member
 
Posts: 240
Joined: Tue Jan 01, 2013 14:59

by Rancon » Tue Jul 23, 2013 20:27

Rancon wrote:
Inocudom wrote:You could use plants_lib as a dependency.

That's a good idea. I saw the code and it was alot easier than perlin noise :P

Got it :)
Any tips on blender, gimp, or codea?
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 55 guests

cron