An Opinionated Guide to Advanced Mesecons (OGAM)

Temperest
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GitHub: Uberi

An Opinionated Guide to Advanced Mesecons (OGAM)

by Temperest » Tue Feb 28, 2012 01:45

Unless you've been living under a rock, you certainly know that Mesecons is the best mod since the sliced bread mod (and significantly more useful to boot).

But have you ever wondered if it's possible to do... more? Things like adders or seven segment displays, and even more, are all possible with a bit of patience and determination, and of course, a lot of MESE.

I therefore present the first edition of the Opinionated Guide to Advanced Mesecons, or OGAM for short. This 20-page article will guide you through the construction of a half adder, a type of logic circuit used in adders and several other places, and give a few of the tips and tricks of effective mesecon circuit design along the way.

Without further ado, here it is: Download (PDF)
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

Gatharoth
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by Gatharoth » Tue Feb 28, 2012 02:58

This is freaking great! Since I suck so badly at circuit design. Haha
 

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Jeija
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by Jeija » Tue Feb 28, 2012 09:10

Wow cool!
I mean it's cool if you guys like my (and others like sfan55 and Temperest) mod! :D
I never made any big adders or logic circuits myself ;)
Maybe I'm just too lazy...
I think I could try to make Temperest's inverter possible by checking if a node is connected to another.
Anyway, thanks a lot for the great tutorial!!!
Redstone for minetest: Mesecons (mesecons.net)
 

cosarara97
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Posts: 180
Joined: Tue Nov 01, 2011 18:53

by cosarara97 » Sat Mar 03, 2012 18:10

The server crashes when you do something like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
IP
__
PS
O

Where:
I = Inverter
P = Plug
S = Socket
O = Switch
_ Nothing

(Yes, it's a stupid loop)
Last edited by cosarara97 on Sat Mar 03, 2012 18:11, edited 1 time in total.
:D
 

Temperest
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Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Sat Mar 03, 2012 18:19

Yes, that is a limitation of the plugs/sockets system. It's a tradeoff between speed and stability. That's why inverters are disabled by default in the mod when you download it.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

cosarara97
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Posts: 180
Joined: Tue Nov 01, 2011 18:53

by cosarara97 » Sat Mar 03, 2012 18:48

:D
I finally made a full adder :)
I saved it in a plain text file with worldedit, I can upload it if someone wants.
:D
 

Temperest
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Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Sat Mar 03, 2012 18:55

@cosarara97: excellent! Did you find the tutorial easy to follow? Did you have any difficulties with the inscructions?
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

cosarara97
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Posts: 180
Joined: Tue Nov 01, 2011 18:53

by cosarara97 » Sat Mar 03, 2012 19:39

Well, it took me a while to understand stacking, and I had many bugs while using plugs and sockets, but I think it's quite well explained :)

EDIT: I have a 4 bit adder now :D
Last edited by cosarara97 on Sat Mar 03, 2012 19:40, edited 1 time in total.
:D
 

cornernote
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by cornernote » Tue Aug 14, 2012 10:22

cosarara97 wrote:Well, it took me a while to understand stacking, and I had many bugs while using plugs and sockets, but I think it's quite well explained :)

EDIT: I have a 4 bit adder now :D


can you share with a worldedit export?
 


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