[WIP] Tron [modpack] (idea for alternate approach to vehicles inside)

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Novacain
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[WIP] Tron [modpack] (idea for alternate approach to vehicles inside)

by Novacain » Tue Feb 04, 2014 19:08

so, I was thinking that tron would be an awesome addition to minetest, seeing as how you can carry vehicles with you and all that, however, the only thing I have programmed is the "hello world!" app. not exactly a whole lot of experience, and in another language at that.

so, I was wondering if anyone wanted to help me create the project. the mods that I can think of are these (probably change as it goes on):

Faction skins: when you join a faction (green, orange, blue, white) it changes your skin to an appropriate skin mathing the factioin description.
lightcycles: pretty simple, adds lightcycles to the game. (could use some help with this one, as I have pretty much no knowledge of the lua language
tronblocks: a collection of blocks that give the ability to build a tron world.
vehicle HUDs: allows for a different HUD to display while inside a Tron vehicle, and potentially other vehicles. (need major help on this one. could be useful for other vehicle mods)
tronrealm: basically nether, only with tron blocks, and at around 5,000 meters up. I barely managed to make the tronblocks mod, and mapgen is too complex for me. any suggestions on who could help?

Now for my idea on how to change the way vehicles operate. from what I can tell from my observation using the vehicles is that you place an object, then move the object, which moves you. it creates a laggy interface as you use it though. my idea was this: what if instead of the object moving you, you become the object? the HUD could change to represent the controls of the device, seeing as how you can't really place blocks while in a vehicle.

when you enter the vehicle it can trigger a few changes to how the player moves through the environment. things like the jumpheight, speed, whether fly is enable, etc. I figured this approach to it would reduce the lag on the user end, and enable a much smother movement through the world. as for how it renders, would it be possible to make it so that when "in" the vehicle, it changes the charater model so that the character shows up as someone inside said vehicle?

I really hope these ideas work, and help create a better vehicle system for the coding in the game.


edit: now on github. I have only added five of at least eight block designs. all multi color blocks are up to date.

https://github.com/Novacain/tronblocks
Last edited by Novacain on Wed Feb 12, 2014 04:31, edited 1 time in total.
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by Enke » Tue Feb 04, 2014 21:14

1: Interesting idea.

2: Do you see the little edit button on your post? Use it.
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by Novacain » Tue Feb 04, 2014 21:27

Enke wrote:1: Interesting idea.

2: Do you see the little edit button on your post? Use it.


that better?
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by Novacain » Thu Feb 06, 2014 19:30

I added the different colors for all of the blocks, excepting the primary basis block, which doesn't have a color. link in first post

I could also use some new names for the nodes too. if you have any ideas, feel free to leave them on this thread.
Last edited by Novacain on Thu Feb 06, 2014 21:46, edited 1 time in total.
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by philipbenr » Thu Feb 06, 2014 23:50

Looks pretty awesome. I enjoy it, especially the textures. :P ;) Keep up the good work.
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by Novacain » Fri Feb 07, 2014 02:06

I'm gonna at least double the number of textures.

and I can't help but feel like they could use a major renaming. please, give more suggestions. they are extremely welcome.

current names:
tron stone: basic block. it is black
tron glow box: dark edges with light inside. gives off most light.
tron arrow: directiional arrow, with a cross on the front, and an X on the back.
tron cross. cross on all sides.
tron X: X's on all sides.

I think once I hit 10 textures/nodes I'll be ready for the alpha release.
Last edited by Novacain on Fri Feb 07, 2014 02:08, edited 1 time in total.
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by Novacain » Tue Feb 11, 2014 05:56

Hey guys, I'm really close to my alpha release. I have the code written for it, but I just need to develop the textures to accompany it.
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by philipbenr » Tue Feb 11, 2014 06:26

Novacain wrote:Hey guys, I'm really close to my alpha release. I have the code written for it, but I just need to develop the textures to accompany it.

As soon as I finish the release of my newest texture-pack, a crazy modified default called PaRaDoXia, I will be able to give this project a bit of time. :)

In the meantime, I have had chores and a huge bout of snow. I think the rest is pretty clear. ;P
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by Novacain » Tue Feb 11, 2014 23:27

The alpha release of tronblocks is out. go ahead and check it out!!
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