[ModPack] Cars [20140514-switchable-mouselook] [cars]

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Pavel_S
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by Pavel_S » Sun Mar 30, 2014 02:49

Awesome mod!

I found a small typo that f1 sends kn/s to chat and 126R sends kn/h instead of km/h.
Last edited by Pavel_S on Sun Mar 30, 2014 02:50, edited 1 time in total.
 

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hoodedice
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by hoodedice » Sun Mar 30, 2014 13:30

Pavel_S wrote:Awesome mod!

I found a small typo that f1 sends kn/s to chat and 126R sends kn/h instead of km/h.


kilonodes/second and kilonodes/hour

=)
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Pavel_S
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by Pavel_S » Sun Mar 30, 2014 14:23

hoodedice wrote:
Pavel_S wrote:Awesome mod!

I found a small typo that f1 sends kn/s to chat and 126R sends kn/h instead of km/h.


kilonodes/second and kilonodes/hour

=)

Ahah=) very nice!
 

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Ragnarok
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by Ragnarok » Wed Apr 02, 2014 22:05

kilonodes/hour
Exactly :)
 

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Ragnarok
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Re: [ModPack] Cars [20140514-switchable-mouselook] [cars]

by Ragnarok » Wed May 14, 2014 12:09

I added ability to switch mouselook by pressing JUMP key. After placing car on the ground mouselook is on, but if you press JUMP sitting inside car, player's yaw will be attached to cars yaw. You're driving car as usual: WSAD (or any other keyset).
 

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philipbenr
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Re: [ModPack] Cars [20140514-switchable-mouselook] [cars]

by philipbenr » Wed May 14, 2014 22:51

That is a very nice addition Ragnarok! I was getting rather annoyed how I kept having to turn my mouse at the same time....
 

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Re: [ModPack] Cars [20140514-switchable-mouselook] [cars]

by Zoig » Mon Feb 23, 2015 10:27

I have built a racetrack with the streets-mod and tried this mod out on it. I have a core2quad Q8xxx (don't remember exactly) and 2GB of RAM, but the driving is still very jittery, sometimes the car does not respond to steering at all, or sort of teleports back and forth within a range of, say, 5 blocks (this happens at high speeds when colliding with obstacles).

How to avoid that? Is there a specific setting in the menu or the configuration files that makes the load less? I actually intended to have the above mentioned machine as a server for a LAN party of 3 people...
 

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Ragnarok
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Re: [ModPack] Cars [20140514-switchable-mouselook] [cars]

by Ragnarok » Mon Feb 23, 2015 14:38

Unfortunatelly, I no have idea for now. I have the same issues on my PC. I didn't work on this modpack for a few months and I don't know when I'll continue again.
 

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