[mod] Bear Grylls Mod [bg]

Rhys
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[mod] Bear Grylls Mod [bg]

by Rhys » Sun Dec 22, 2013 15:19

Image

Hey everyone! Rhys here with a new mod! Bear Grylls! Currently this mod adds a range of bugs, fish, and tools.

How to get certain bugs

Worm: (Heals 3 Hearts) - Dig Dirt With Grass and Dirt - 25% of finding one
Rhino Beetles: (Heals 2 Hearts) - Dig Tree - 15% of finding one
Black Scorpion: (Heals 2 Hearts) - Dig Tree - 10% of finding one
Desert Scorpion: (Heals 2 Hearts) - Dig Desert Sand - 10% of finding one

Fishing

Fishing Rod: Has no use except crafting.
Baited Fishing Rod: Click water with one of these and you have a 15% chance of catching a raw fish. When a Baited Fishing Rod is used, it gives back a Fishing Rod.
Raw Fish: Heals 1 Heart.
Cooked Fish: Heals 3 Hearts.

Knife

Knife Blade: Used in crafting the knife.
Knife Handle: Used in crafting the knife.
Knife: Has the same attributes as a Mese Sword.

Crafting

Cooked Fish: Shove a Raw Fish in a cooking furnace.

Fishing Rod:

[stick]
[stick] [string]
[stick] [string]

Baited Fishing Rod

[fishing rod] [worm]

Knife Blade

[steel ingot][steel ingot]

Knife Handle

[steel ingot][bronze ingot]

Knife
[knife blade]
[knife handle]

Depends

Default

Credit To

Esteban for textures
Default mod for helping me with code
wulfsdad for fishing mod. I altered it a little.
Minecraft for rod textures

Have fun being Bear Grylls for a day! Or a night. :D
Attachments
bg.zip
(11.06 KiB) Downloaded 159 times
Last edited by Rhys on Mon Mar 30, 2015 14:15, edited 6 times in total.
 

Sokomine
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by Sokomine » Sun Dec 22, 2013 16:24

More descriptive screenshots would be nice. And if you use forum attachment instead of mediafire for download, download would actually be possible :-)
A list of my mods can be found here.
 

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minermoder27
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by minermoder27 » Sun Dec 22, 2013 20:57

Sokomine wrote:More descriptive screenshots would be nice. And if you use forum attachment instead of mediafire for download, download would actually be possible :-)


Why not try github?
My best mods:
Buildtest
 

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LuxAtheris
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by LuxAtheris » Mon Dec 23, 2013 06:36

Lol,I saw this one on minecraft.Though the functions are different
But still good job
Believe you can and you’re halfway there.
 

Rhys
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by Rhys » Mon Dec 23, 2013 07:54

LuxAtheris wrote:Lol,I saw this one on minecraft.Though the functions are different
But still good job


I saw that one, where you can literally eat anything. I wanted to aim to something different mate. :)

Sokomine wrote:More descriptive screenshots would be nice. And if you use forum attachment instead of mediafire for download, download would actually be possible :-)


What do you mean download would actually be possible? Isn't the download link not working? And what descriptive screenshots should I add? I'm all ears with suggestions. :D

minermoder27 wrote:Why not try github?


Not really a fan of github (don't ask why please :P).
 

Sokomine
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by Sokomine » Tue Dec 24, 2013 05:42

Rhys wrote:What do you mean download would actually be possible? Isn't the download link not working? And what descriptive screenshots should I add? I'm all ears with suggestions. :D

I don't allow sites to use JavaScript. It's definitely not necessary for a mere download. Please just attach your mod to your first posting as an attachment. That's very easy with the forum and works well.

As for pictures: It's far easier to understand what the mod does if there are some pictures. Why not show the bugs and a player fishing? Mods with pictures attract far more players.
A list of my mods can be found here.
 

Rhys
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by Rhys » Sun Dec 29, 2013 10:25

Sokomine wrote:
Rhys wrote:What do you mean download would actually be possible? Isn't the download link not working? And what descriptive screenshots should I add? I'm all ears with suggestions. :D

I don't allow sites to use JavaScript. It's definitely not necessary for a mere download. Please just attach your mod to your first posting as an attachment. That's very easy with the forum and works well.

As for pictures: It's far easier to understand what the mod does if there are some pictures. Why not show the bugs and a player fishing? Mods with pictures attract far more players.


Do I REALLY have to do a forum attachment? And I'll add pictures when I have time.
Last edited by Rhys on Sun Dec 29, 2013 10:27, edited 1 time in total.
 

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kaeza
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by kaeza » Sun Dec 29, 2013 12:26

Rhys wrote:Do I REALLY have to do a forum attachment?

You can also upload to a site that allows direct linking (e.g. Dropbox).
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

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Tobunchies
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Re: [mod] Bear Grylls Mod [bg]

by Tobunchies » Sun Apr 27, 2014 01:33

This mod keeps failing to load and run for me....any idea why?
 

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Topywo
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Re: [mod] Bear Grylls Mod [bg]

by Topywo » Sun Apr 27, 2014 08:02

Tobunchies wrote:This mod keeps failing to load and run for me....any idea why?


Look for a file called debug.txt , copy and paste the lines with ERROR in it in your post. That way Rhys or someone else gets an idea where to start looking.
 

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Tobunchies
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Re: [mod] Bear Grylls Mod [bg]

by Tobunchies » Sun Apr 27, 2014 13:07

07:05:26: ERROR[main]: ========== ERROR FROM LUA ===========
07:05:26: ERROR[main]: Failed to load and run script from
07:05:26: ERROR[main]: C:\Users\Scott\Desktop\minetest-0.4.9\bin\..\mods\beargrylls\init.lua:
07:05:26: ERROR[main]: ...t\Desktop\minetest-0.4.9\bin\..\mods\beargrylls\init.lua:15: attempt to index global 'default' (a nil value)
07:05:26: ERROR[main]: stack traceback:
07:05:26: ERROR[main]: ...t\Desktop\minetest-0.4.9\bin\..\mods\beargrylls\init.lua:15: in main chunk
07:05:26: ERROR[main]: ======= END OF ERROR FROM LUA ========
 

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Casimir
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Re: [mod] Bear Grylls Mod [bg]

by Casimir » Sun Apr 27, 2014 13:42

The mods structure is wrong. You have to move the textures folder and "depends.txt" into the same folder as the "init.lua" file.
 

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Tobunchies
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Re: [mod] Bear Grylls Mod [bg]

by Tobunchies » Sun Apr 27, 2014 13:58

Thank You. That worked.
 

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Tobunchies
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Re: [mod] Bear Grylls Mod [bg]

by Tobunchies » Sun Apr 27, 2014 14:21

Great...the mod loads but its still as if it isn't there.
 

Rhys
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Re: [mod] Bear Grylls Mod [bg]

by Rhys » Sun Apr 27, 2014 16:25

Casimir wrote:The mods structure is wrong. You have to move the textures folder and "depends.txt" into the same folder as the "init.lua" file.


Fixed.
 

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Tobunchies
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Re: [mod] Bear Grylls Mod [bg]

by Tobunchies » Sun Apr 27, 2014 20:30

Rhys wrote:
Casimir wrote:The mods structure is wrong. You have to move the textures folder and "depends.txt" into the same folder as the "init.lua" file.


Fixed.


The mod still doesnt work.
 

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Topywo
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Re: [mod] Bear Grylls Mod [bg]

by Topywo » Sun Apr 27, 2014 20:48

Try renaming the folder to bg
 


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