rubenwardy wrote:PilzAdam wins for both categories
I am trying to think about the next challenge. Any suggestions?
city map generation (with houses)
rubenwardy wrote:PilzAdam wins for both categories
I am trying to think about the next challenge. Any suggestions?
Hybrid Dog wrote:rubenwardy wrote:PilzAdam wins for both categories
I am trying to think about the next challenge. Any suggestions?
city map generation (with houses)
rubenwardy wrote:Houses must be a 9x9 hollow cube with a 7x7 space inside.
rubenwardy wrote: WorldEdit is not allowed.
rubenwardy wrote: Schematic files are counted in the character count.
rubenwardy wrote: Houses must be a 9x9x5 hollow cube with a 7x7x3 space inside. (width, depth, height)
Roofs must be sloped.
Houses can be made out of any material.
Must have a floor.
Houses must have one door in the middle of one side.
Sokomine wrote:City map generation is not trivial. So far, to my knowledge, only MirceaKitsune, Nore and I followed it through - with very similar approaches. Nores mapgen also allowes for smaller side-roads and is already well integrated into a mapgen. I havn't checked on the latest version of MirceaKitsunes villages.rubenwardy wrote: WorldEdit is not allowed.
WorldEdit would mean doing it manually. Using WorldEdit for loading the savefiles of buildings is definitely ok.rubenwardy wrote: Schematic files are counted in the character count.
Er, for what? Code size? They're not relevant in that regard. They're the data part - like textures and such. Building houses that would fit well into a village or town might be something for a nice building contest though.rubenwardy wrote: Houses must be a 9x9x5 hollow cube with a 7x7x3 space inside. (width, depth, height)
Roofs must be sloped.
Houses can be made out of any material.
Must have a floor.
Houses must have one door in the middle of one side.
Sounds a bit boring. City/village map generators usually aim at spawning *any* building - usually from a WorldEdit or schematics savefile. Thus, Nores mapgen can spawn my village houses as well.
The general approach of a village mapgen (at least Nore and I took this approach) is to create a data structure which holds information about the village: Where are the roads? Where does a building start (and which one), how is it orientated? Other factors are: How many of that type of building are desired per village?
Users browsing this forum: No registered users and 12 guests