rubenwardy wrote:Try a format other than .x
I suggest b3d.
Evergreen wrote:rubenwardy wrote:Try a format other than .x
I suggest b3d.
How does one export to b3d from blender? (latest version)
rubenwardy wrote:Have you enabled the plugin?
rubenwardy wrote:Have you enabled the plugin?
JKMurray wrote:When I use that .x-file and open it in version 0.4.7 it still works.
object:set_properties({textures={"texture1.png", "texture2.png"}})
stu wrote:JKMurray wrote:When I use that .x-file and open it in version 0.4.7 it still works.
It sounds like your directx model is exporting multiple materials while you are
only supplying a texture for the first. This would explain why it works in 0.4.7
because multiple material support was not working properly before 0.4.8
You can either fix the model so that it only exports one material or supply the
missing textures in your mod.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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object:set_properties({textures={"texture1.png", "texture2.png"}})
JKMurray wrote:You sir, gave life back to Clucky and Betsy. Thank you very much!
Evergreen wrote:rubenwardy wrote:Have you enabled the plugin?
What plugin? It doesn't show up in the list of addons.
stu wrote:I am very glad to hear that, after all it was me that got those fixes pushed.
However, if you are planning on releasing Clucky and Betsy as a mod then the suggestion to convert
to .b3d was a good one as you'll get a much smaller filesize. On the other hand, if this is purely
for your own singleplayer game then there is very little to gain.
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