addi wrote:am i just too stupid or does it not work
File works just fine. It's offset from the center of the axes by 50 units or so, so the mesh is offscreen. Scroll back a good few times and you'll see it.
edit: offset of geometry of your object from (x;y;z) 0;0;0 is exactly 29.0814; -40.38372; 4.16278.
With object selected, from bottom menu in Blender choose: Object>Transform>Geometry To Origin. It will end up in the center.
Also, thanks for the mesh man, I can test it now!
prestidigitator:OMFG man it exports a lightweight mesh instead of cubes! :D My question answered, this is awesome!
Has a lot of non-manifold edges, but is OK otherwise. I have to test this more, I'll give you more input later!
Will have to test it with slicers too.
edit2:Remesh modifier makes the geometry perfect on very low settings! :D I'm hyped up about this one, very good solution for printable mesh!
Do you keep the chunk size as a variable in code? That would be perfect for the little kids, selecting stuff in worldedit is powerful, but here they could do it by themselves!
I've GOT to find time to fiddle with this later this week! Wooooo! :D