[mod] Five Nights At Freddys [fnaf] [0.2] NOW HIRING

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Christian9
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[mod] Five Nights At Freddys [fnaf] [0.2] NOW HIRING

by Christian9 » Tue Dec 09, 2014 07:18

This is my first mod and I think I did a good job :) it adds characters from FNAF 1-3 and is the beta stage

I need someone good with blender texture paint to help out with textures for the new models I've made.


Code:WTFPL
Textures:WTFPL
Dependencies:Default


Change Log:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
       0.1 (Beta)

-Added FNAF2 Characters

-Updated API

       0.2 (Beta Finale)

-Added FNAF 3

-Updated Balloon Boy

      0.3 (FUTURE)

-Craftable animatronics

-Better Models

-Nightmare Animatronics

-Updated Spawning Code
Attachments
FNAF_mod.zip
Enjoy!
(74.38 KiB) Downloaded 401 times
Last edited by Christian9 on Fri Aug 19, 2016 15:32, edited 12 times in total.
 

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Re: {WIP} Five Nights At Freddys Mod

by Esteban » Tue Dec 09, 2014 13:28

Nice to see someone making a full mod about this game!
Back in Halloween I made this map:
[PvP/Fun] Five Nights At Freddy's (0.9)[FNAF_map]
+ Screenshots Of The Map

It includes a mod named [fnaf], it has sounds of the animatronics and Freddy's music box sound. However, the mod only adds sounds, a pizza node and pizza slice as food. Also there is a download with a skin pack with all the characters of the first game. All of them (and updated) are here.
I believe these things should be useful to you. Good Luck with your mod!
 

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Re: {WIP} Five Nights At Freddys Mod

by Christian9 » Tue Dec 09, 2014 17:59

Thanks Esteban
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Re: {WIP} Five Nights At Freddys 1/2 Mod {download link}

by Esteban » Thu Dec 11, 2014 13:06

When you add a release a mod or you make an update, please make a post saying so. Nobody gets a notification when you edit your first post. :-)

EDIT: If you told me you were going to make a fnaf 2 mod as well, I could have made skins that fit better with the previous skins! I only made a broken Bonnie skin (from the trailer). I will separate time from this weekend and the next for making skins from the new animatronics (and broken ones as well).
 

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Re: {WIP} Five Nights At Freddys 1/2 Mod {download link}

by Christian9 » Thu Dec 11, 2014 23:07

Esteban wrote:EDIT: If you told me you were going to make a fnaf 2 mod as well, I could have made skins that fit better with the previous skins! I only made a broken Bonnie skin (from the trailer). I will separate time from this weekend and the next for making skins from the new animatronics (and broken ones as well).


thanks im terrible at makeing skins.can you make a blonde and black haired titan skin im remakeing the mod becuase the old one conflicted with quest test so i got rid of it. plz pm me if you can.
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Re: {WIP} Five Nights At Freddys 1 and 2 (Mod)

by Esteban » Thu Dec 11, 2014 23:17

Christian9 wrote:
Esteban wrote:EDIT: If you told me you were going to make a fnaf 2 mod as well, I could have made skins that fit better with the previous skins! I only made a broken Bonnie skin (from the trailer). I will separate time from this weekend and the next for making skins from the new animatronics (and broken ones as well).


thanks im terrible at makeing skins.can you make a blonde and black haired titan skin im remakeing the mod becuase the old one conflicted with quest test so i got rid of it. plz pm me if you can.


Sure, but I can't promise I can make them all at once. I may make a few FNAF skins this weekend and the next week have the rest done. This is my todo:
[ ] Update the community mod (this is something quick)
[ ] Make 9 skins for FNAF (toy, broken and puppet... I may throw some bonus skins there)
[ ] Make the SNK (Attack on Titan) skins.

Is not so much, but I'm quite busy during weekdays... so I have 2 days to work those stuff per week.
 

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Re: {WIP} Five Nights At Freddys 1 and 2 (Mod)

by Lukester » Sat Dec 13, 2014 00:36

This is a really cool mod. I think you should add a security guard mob that drops a security monitor or cam.
 

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Re: {WIP} Five Nights At Freddys 1 and 2 (Mod)

by Christian9 » Sun Dec 14, 2014 01:00

Ill Try but it probaby will be for show only.welcome to the forums btw:)
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Re: {WIP} Five Nights At Freddys 1 and 2 (Mod)

by Lukester » Sun Dec 14, 2014 22:42

 

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Re: {WIP} Five Nights At Freddys 1 and 2 (Mod)

by TG-MyinaWD » Tue Dec 16, 2014 03:06

Yeah, this sounds great.
But I get the feeling The Phone guy is the killer.
Since... well there something don't make since all about it. but I will not spoiler anything I think why he did it until later. But anyone else think phone guy the killer? to me I think he is.
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Re: {WIP} Five Nights At Freddys 1 and 2 (Mod)

by Christian9 » Wed Dec 17, 2014 20:19

Alt. Tester wrote:Yeah, this sounds great.
But I get the feeling The Phone guy is the killer.
Since... well there something don't make since all about it. but I will not spoiler anything I think why he did it until later. But anyone else think phone guy the killer? to me I think he is.


i agree i read the thing by game theorists and it proves hes the killer

one thing that makes fnaf such a good game is all the mysterys and stuff like why do the walls and signs say "is me"?
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Re: {WIP} Five Nights At Freddys 1 and 2 (Mod)

by Christian9 » Mon Apr 06, 2015 23:27

FNAF 3 COMING SOON
 

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FNAF3 AND MORE!

by Christian9 » Wed Aug 05, 2015 03:57

NEW UPDATE!
 

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Re: [mod]Five Nights At Freddys{0.2}

by Inocudom » Thu Sep 17, 2015 17:40

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
13:31:45: WARNING: Assignment to undeclared global "p" inside a function at /home/derek/.minetest/mods/retroblocks/api.lua:469.
13:31:45: WARNING: Assignment to undeclared global "dist" inside a function at /home/derek/.minetest/mods/retroblocks/api.lua:470.
2015-09-17 13:31:45: ACTION[Main]: Irrlicht: Could not open file of texture: character.png
2015-09-17 13:31:47: ACTION[Main]: Irrlicht: Could not open file of texture: character.png
2015-09-17 13:31:48: ACTION[Server]: LuaEntitySAO at (41,3.5,3) punched by LuaEntitySAO at (42.4058,3.5,4.81215), damage 7 hp, health now 43 hp
2015-09-17 13:31:48: ERROR[Main]: ServerError: Lua: Runtime error from mod 'fnaf' in callback luaentity_Step(): Runtime error from mod 'fnaf' in callback luaentity_Punch(): /home/derek/.minetest/mods/fnaf/api.lua:570: attempt to index local 'dir' (a nil value)
2015-09-17 13:31:48: ERROR[Main]: stack traceback:
2015-09-17 13:31:48: ERROR[Main]:    /home/derek/.minetest/mods/fnaf/api.lua:570: in function </home/derek/.minetest/mods/fnaf/api.lua:519>
2015-09-17 13:31:48: ERROR[Main]:    [C]: in function 'punch'
2015-09-17 13:31:48: ERROR[Main]:    /home/derek/.minetest/mods/retroblocks/api.lua:967: in function </home/derek/.minetest/mods/retroblocks/api.lua:184>
2015-09-17 13:31:48: ERROR[Main]: stack traceback:
2015-09-17 13:31:48: ERROR[Main]:    [C]: in function 'punch'
2015-09-17 13:31:48: ERROR[Main]:    /home/derek/.minetest/mods/retroblocks/api.lua:967: in function </home/derek/.minetest/mods/retroblocks/api.lua:184>

There is conflict between the mods retroblocks and fnaf. Can it be resolved?
 

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Re: [mod]Five Nights At Freddys{0.2}

by Christian9 » Thu Sep 17, 2015 18:00

Not sure, I'll try to get it to work
 

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Re: [mod]Five Nights At Freddys{0.2}

by Inocudom » Mon Feb 01, 2016 07:17

Christian9 wrote:Not sure, I'll try to get it to work

Further testing indicates that the issue is with your fnaf mod itself.
 

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Re: [mod] Five Nights At Freddys [fnaf] [0.2]

by rubenwardy » Thu May 19, 2016 02:14

What's the status of this? A user of my app has requested this mod.
 

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Re: [mod] Five Nights At Freddys [fnaf] [0.2]

by Christian9 » Thu May 19, 2016 02:20

It's a wip, I'm planning on releasing some beta pictures with new models, crafting, nightmare animatronics, items and nodes, but feel free to modify it or feature it
 

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Re: [mod] Five Nights At Freddys [fnaf] [0.2]

by MineYoshi » Fri May 20, 2016 20:21

Nice!

I hope you release a new version soon!
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Re: [mod] Five Nights At Freddys [fnaf] [0.2]

by Christian9 » Fri May 20, 2016 20:26

I'm hoping for a mid July release but you know how that turned out in The past with prehistoric life, I'm currently working on animating the Allosaurus for PL and Freddy's code
 

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Re: [mod] Five Nights At Freddys [fnaf] [0.2]

by MineYoshi » Mon May 23, 2016 21:21

Well, luck doing your awesome mods, i hope i can check out that fnaf mod soon :D
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
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Re: [mod] Five Nights At Freddys [fnaf] [0.2]

by Christian9 » Mon May 23, 2016 21:50

Might post a Freddy screenshot soon
 


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