[MOD] [Special Update] Alpha 1.3 MOSWORD

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DevilRomeoAPLUS
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[MOD] [Special Update] Alpha 1.3 MOSWORD

by DevilRomeoAPLUS » Tue Dec 16, 2014 07:55

Special Update you can write books now i know its not related to this mod but still many players want book can be writed so here is it :D credits for the writable book goes to TenPlus1
Link to his profile=https://forum.minetest.net/memberlist.php?mode=viewprofile&u=6871

MasterSword
Zangetsu
Blacksteeltoxicbat
Phantomblade
Samurai Sword
Katana
Diamond Katana
Kunai-New
Erza Sword-New

Ingots are
MasterIngot
BlackSTEEL Ingot
Shadow Ingot
Toxic Ingot

To Craft the swords are
Zangetsu
B=BlackSteel
B=BlackSteel
B=BlackSteel

MasterSword
M=MasterIngot
M=MasterIngot
I= Steel Ingot

ToxicBatBlacksteel
T=ToxicIngot
T=ToxicIngot
B=BlackSteel

PhantomBlade
S=ShadowIngot
S=ShadowIngot
B=BlacksteelIngot

SamuraiSword
[Steel Ingot]
[Steel Ingot]
[ShadowIngot]

Katana
[Steel Ingot]
[Blacksteel Ingot]
[Steel Ingot]

Diamond Katana
[Diamond]
[BlackSteel Ingot]
[Katana]

Erza Sword
[Steel]
[BlackSteel]
[Mese Crystal]

To get The ingots
BlackSteel=Smelt Steel Ingot [Furnace]
MasterIngot=Smelt Diamond [Furnace]
ShadowIngot=3 Master Ingot like zangetsu [Crafting]
Toxic Ingot=Smelt Cactus [Furnace]

License-BY NC ND
Depends-Default

NPC BE RELEASING SOON ONCE I DONE LEARN IT FULLY
Download is in the attachment
Attachments
mosword.rar
MoSword Alpha 1.3 [Write Books]
(80.54 KiB) Downloaded 128 times
Last edited by DevilRomeoAPLUS on Mon Mar 16, 2015 04:54, edited 10 times in total.
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srifqi
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Re: [MOD] Beta 0.1 MOSWORD

by srifqi » Tue Dec 16, 2014 08:03

No dependencies? No license? That's required to post it in Mod Releases.
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

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DevilRomeoAPLUS
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Re: [MOD] Beta 0.1 MOSWORD

by DevilRomeoAPLUS » Tue Dec 16, 2014 08:04

well i am single codder i dont know how to do the dependencies
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Don
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Re: [MOD] Beta 0.1 MOSWORD

by Don » Tue Dec 16, 2014 13:52

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
All you need to do is add this to your first post.
I use WTFPL as it allows people to do whatever they want with the code. You need to decide on a licence you agree with.

Dependencies - none
Licence - WTFPL

Also, if your mod requires another mod to work then you need a depends.txt. in that file you list the mods that are needed.
If default is required then just add default to the file. If others are required then add them.
Here is an example. You add a ? after the mod name if it is optional.

Example depends.txt
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
default
doors
mesecons?
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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DevilRomeoAPLUS
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Re: [MOD][NewUpdate] Beta 0.2 MOSWORD

by DevilRomeoAPLUS » Tue Dec 16, 2014 15:07

New Update License and Depends added just don't mess with my code or remake to new mod or else it be permantly removed
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Re: [MOD][NewUpdate] Beta 0.2 MOSWORD

by DevilRomeoAPLUS » Tue Dec 16, 2014 15:09

I Need a LuaEnity Pogramer to help me with Z-Staff cause Z Staff shoots dark flame does 3 hit damage so we need LuaEnity Pogramer for that
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Don
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Re: [MOD][NewUpdate] Beta 0.2 MOSWORD

by Don » Tue Dec 16, 2014 15:15

DevilRomeoAPLUS wrote:New Update License and Depends added just don't mess with my code or remake to new mod or else it be permantly removed

You need a different license then. WTFPL allows people to do whatever they want with your code. If you use a license that does not allow sharing be sure that it only applies to the code you wrote. If you used existing code that is already open then you can not license it.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [MOD][NewUpdate] Beta 0.2 MOSWORD

by Hybrid Dog » Tue Dec 16, 2014 18:16

I'm lazy when making new topics, so I use following:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
#include <iostream>
#include <string>

using namespace std;

int main() {

   string owner, modname, depends, license, screenshot_link;

   cout << "owner = ";
   cin >> owner;
   cout << "modname = ";
   cin >> modname;
   cout << "depends = ";
   cin >> depends;
   cout << "license = ";
   cin >> license;
   cout << "screenshot_link = ";
   cin >> screenshot_link;

   if (owner == "n")
      owner = "HybridDog";

   string giturl = "[url=https://github.com/" + owner + "/" + modname;
   string raw_giturl = "[url=https://raw.githubusercontent.com/" + owner + "/" + modname + "/master/";
   string ziplink = giturl + "/archive/master.zip]zip[/url]";
   string tarlink = giturl + "/archive/master.tar.gz]tar.gz[/url]";


   cout << "--------------------------" << endl << endl;

   cout << "[Mod] " << modname << " [" << modname << "]" << endl << endl;

   cout << raw_giturl << "depends.txt][b]Depends:[/b][/url] " << depends << endl;
   cout << raw_giturl << "LICENSE.txt][b]License:[/b][/url] " << license << endl;
   cout << "[b]Download:[/b] " << ziplink << ", " << tarlink << endl;
   cout << "[b]github:[/b] " << giturl << "]" << modname << "[/url]" << endl << endl;

   cout << "[img]" << screenshot_link << "[/img]" << endl << endl;

   cout << "If you got ideas or found bugs, please tell them to me." << endl << endl;

   cout << "--------------------------" << endl;

}


I don't use this mod because it conflicts with a crafting recipe of technic.
But I made a screenshot:
Image
Attachments
mosword.png
mosword.png (150.52 KiB) Viewed 1695 times
 

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DevilRomeoAPLUS
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Re: [MOD][NewUpdate] Beta 0.2 MOSWORD

by DevilRomeoAPLUS » Wed Dec 17, 2014 05:11

Hybrid Dog wrote:I'm lazy when making new topics, so I use following:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
#include <iostream>
#include <string>

using namespace std;

int main() {

   string owner, modname, depends, license, screenshot_link;

   cout << "owner = ";
   cin >> owner;
   cout << "modname = ";
   cin >> modname;
   cout << "depends = ";
   cin >> depends;
   cout << "license = ";
   cin >> license;
   cout << "screenshot_link = ";
   cin >> screenshot_link;

   if (owner == "n")
      owner = "HybridDog";

   string giturl = "[url=https://github.com/" + owner + "/" + modname;
   string raw_giturl = "[url=https://raw.githubusercontent.com/" + owner + "/" + modname + "/master/";
   string ziplink = giturl + "/archive/master.zip]zip[/url]";
   string tarlink = giturl + "/archive/master.tar.gz]tar.gz[/url]";


   cout << "--------------------------" << endl << endl;

   cout << "[Mod] " << modname << " [" << modname << "]" << endl << endl;

   cout << raw_giturl << "depends.txt][b]Depends:[/b][/url] " << depends << endl;
   cout << raw_giturl << "LICENSE.txt][b]License:[/b][/url] " << license << endl;
   cout << "[b]Download:[/b] " << ziplink << ", " << tarlink << endl;
   cout << "[b]github:[/b] " << giturl << "]" << modname << "[/url]" << endl << endl;

   cout << "[img]" << screenshot_link << "[/img]" << endl << endl;

   cout << "If you got ideas or found bugs, please tell them to me." << endl << endl;

   cout << "--------------------------" << endl;

}


I don't use this mod because it conflicts with a crafting recipe of technic.
But I made a screenshot:
Image


which sword you like most lol
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Topywo
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Re: [MOD][NewUpdate] Beta 0.2 MOSWORD

by Topywo » Wed Dec 17, 2014 09:24

DevilRomeoAPLUS wrote:I Need a LuaEnity Pogramer to help me with Z-Staff cause Z Staff shoots dark flame does 3 hit damage so we need LuaEnity Pogramer for that


Code from existing mods might help you further, like for example the fireballs mod (Excalibur Zero):
viewtopic.php?id=6154#p92902
 

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DevilRomeoAPLUS
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Re: [MOD][NewUpdate] Beta 0.2 MOSWORD

by DevilRomeoAPLUS » Wed Dec 17, 2014 10:23

Topywo wrote:
DevilRomeoAPLUS wrote:I Need a LuaEnity Pogramer to help me with Z-Staff cause Z Staff shoots dark flame does 3 hit damage so we need LuaEnity Pogramer for that


Code from existing mods might help you further, like for example the fireballs mod (Excalibur Zero):
viewtopic.php?id=6154#p92902


Ah i see thx well i just made Sasuke Kusanagi Sword i will upload soon once i done with Z Staff :P if u want request a weapon just pm me
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Re: [MOD] [NPC Coming Soon] [SAMURAI SWORD!] Alpha 1.0 MOSWO

by DevilRomeoAPLUS » Wed Mar 11, 2015 11:52

I am adding new npc such as Mugen,Kirito,Asuna and etc from other anime once i learn codding a custom NPC it be huge update release soon you can P.M if you want give me ideas!
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