default
doors
mesecons?
DevilRomeoAPLUS wrote:New Update License and Depends added just don't mess with my code or remake to new mod or else it be permantly removed
#include <iostream>
#include <string>
using namespace std;
int main() {
string owner, modname, depends, license, screenshot_link;
cout << "owner = ";
cin >> owner;
cout << "modname = ";
cin >> modname;
cout << "depends = ";
cin >> depends;
cout << "license = ";
cin >> license;
cout << "screenshot_link = ";
cin >> screenshot_link;
if (owner == "n")
owner = "HybridDog";
string giturl = "[url=https://github.com/" + owner + "/" + modname;
string raw_giturl = "[url=https://raw.githubusercontent.com/" + owner + "/" + modname + "/master/";
string ziplink = giturl + "/archive/master.zip]zip[/url]";
string tarlink = giturl + "/archive/master.tar.gz]tar.gz[/url]";
cout << "--------------------------" << endl << endl;
cout << "[Mod] " << modname << " [" << modname << "]" << endl << endl;
cout << raw_giturl << "depends.txt][b]Depends:[/b][/url] " << depends << endl;
cout << raw_giturl << "LICENSE.txt][b]License:[/b][/url] " << license << endl;
cout << "[b]Download:[/b] " << ziplink << ", " << tarlink << endl;
cout << "[b]github:[/b] " << giturl << "]" << modname << "[/url]" << endl << endl;
cout << "[img]" << screenshot_link << "[/img]" << endl << endl;
cout << "If you got ideas or found bugs, please tell them to me." << endl << endl;
cout << "--------------------------" << endl;
}Hybrid Dog wrote:I'm lazy when making new topics, so I use following:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
#include <iostream>
#include <string>
using namespace std;
int main() {
string owner, modname, depends, license, screenshot_link;
cout << "owner = ";
cin >> owner;
cout << "modname = ";
cin >> modname;
cout << "depends = ";
cin >> depends;
cout << "license = ";
cin >> license;
cout << "screenshot_link = ";
cin >> screenshot_link;
if (owner == "n")
owner = "HybridDog";
string giturl = "[url=https://github.com/" + owner + "/" + modname;
string raw_giturl = "[url=https://raw.githubusercontent.com/" + owner + "/" + modname + "/master/";
string ziplink = giturl + "/archive/master.zip]zip[/url]";
string tarlink = giturl + "/archive/master.tar.gz]tar.gz[/url]";
cout << "--------------------------" << endl << endl;
cout << "[Mod] " << modname << " [" << modname << "]" << endl << endl;
cout << raw_giturl << "depends.txt][b]Depends:[/b][/url] " << depends << endl;
cout << raw_giturl << "LICENSE.txt][b]License:[/b][/url] " << license << endl;
cout << "[b]Download:[/b] " << ziplink << ", " << tarlink << endl;
cout << "[b]github:[/b] " << giturl << "]" << modname << "[/url]" << endl << endl;
cout << "[img]" << screenshot_link << "[/img]" << endl << endl;
cout << "If you got ideas or found bugs, please tell them to me." << endl << endl;
cout << "--------------------------" << endl;
}
I don't use this mod because it conflicts with a crafting recipe of technic.
But I made a screenshot:
DevilRomeoAPLUS wrote:I Need a LuaEnity Pogramer to help me with Z-Staff cause Z Staff shoots dark flame does 3 hit damage so we need LuaEnity Pogramer for that
Topywo wrote:DevilRomeoAPLUS wrote:I Need a LuaEnity Pogramer to help me with Z-Staff cause Z Staff shoots dark flame does 3 hit damage so we need LuaEnity Pogramer for that
Code from existing mods might help you further, like for example the fireballs mod (Excalibur Zero):
viewtopic.php?id=6154#p92902
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