indriApollo wrote:Good job, this is amazing ! (btw I've got trainloads of Ho trains at home, Märklin all the way :)
19:34:50: ACTION[ServerThread]: stack traceback:
19:34:50: ACTION[ServerThread]: [C]: in function 'log'
19:34:50: ACTION[ServerThread]: /usr/share/minetest/builtin/game/misc.lua:92: in function 'get_node_group'
19:34:50: ACTION[ServerThread]: /home/nathan/.minetest/mods/trains/functions.lua:47: in function 'train_on_track'
19:34:50: ACTION[ServerThread]: /home/nathan/.minetest/mods/trains/init.lua:156: in function </home/nathan/.minetest/mods/trains/init.lua:153>
19:34:50: ACTION[ServerThread]: Deprecated usage of get_node_group, use get_item_group instead
Nathan.S wrote:I downloaded the .tar.gz file and I'm getting this in my log file. Everything still runs alright, but this prints multiple times a second.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
19:34:50: ACTION[ServerThread]: stack traceback:
19:34:50: ACTION[ServerThread]: [C]: in function 'log'
19:34:50: ACTION[ServerThread]: /usr/share/minetest/builtin/game/misc.lua:92: in function 'get_node_group'
19:34:50: ACTION[ServerThread]: /home/nathan/.minetest/mods/trains/functions.lua:47: in function 'train_on_track'
19:34:50: ACTION[ServerThread]: /home/nathan/.minetest/mods/trains/init.lua:156: in function </home/nathan/.minetest/mods/trains/init.lua:153>
19:34:50: ACTION[ServerThread]: Deprecated usage of get_node_group, use get_item_group instead
I managed to convert your .x format train to obj and then merged the objects, removed doubles, and recalculate normals, and even got my own custom texture. You can see most of the code that I changed in the left portion of the attached screen shot.
I changed the elevation of the model as well, just by lowering it in Blender before exporting. I didn't really look at all, but is there a method yet whereby we can change the distance between the front cart and rear. I was kinda thinking of making some simple train models, something a little like Thomas the Tank Engine (R) but of course I wouldn't make them exact duplicates.
I didn't try but I'm assuming that changing the cart.x file to a pair of train wheels would also greatly enhance things.
If you'd like me to make you a couple/few/several train models just let me know. I'd be happy to do it.
I'll shut up after this last question, are there any plans to make the engines need fuel, like coal or wood for steam trains, gas, diesel, or oil for other trains?
P.S.
FANTASTIC WORK!
jordan4ibanez wrote:
GPLV2
Test it - Do not build anything across the 0 node on the x or z I am currently fixing that
Check up on this regularly, I update this a lot (Revision 0020 currently)
tar.gz
.zip
I am currently creating a multi entity train mod, here is a video of the current state:
http://youtu.be/B5PP8k8KcIo
jordan4ibanez wrote:Here's a new video guys!
http://youtu.be/AU_6PdEjQ4Y
kidmondo wrote:super basic question, how do you place a train and what is its inventory icon?
twoelk wrote:kidmondo wrote:super basic question, how do you place a train and what is its inventory icon?
right click on the 3d rails with the purple square ;-P
jordan4ibanez wrote:
GPLV2
Test it - Do not build anything across the 0 node on the x or z I am currently fixing that
Check up on this regularly, I update this a lot (Revision 0020 currently)
tar.gz
.zip
I am currently creating a multi entity train mod, here is a video of the current state:
http://youtu.be/B5PP8k8KcIo
The main focus of this mod is so that you can haul a lot of stuff across great distances, transport things and generally have a great time. All of the trains and cars will be able to hook together and will work as one singular entity. There will also be weight to the cars and torque to the train, so you will be forced to hook together engines to pull the cars.
I am going to have:
Planned Things
-Steam trains with and without a tender
-Minecarts
-Storage cars
Possible Things
-Water stations that automatically refill your water
-Coal stations which automatically refill your tender
-Mining bore car which attaches to the front of the train
-Passanger cars
-Liquid cars
-Flatbed cars for storing vehicles from other mods if there are any
-A crane
-A caboose
I'm still working on bugs (ie serialization, or if only one part of the train spawns, which will force load chunks) and making the cars more modular, maybe I'll even work it into an API (unlikely though).
This will take quite a long time to get done, so if anyone can create meshes that would be awesome!
dgm5555 wrote:+1 This looks great. How far will they go from players before stopping/returning (like minecarts do)? Could you have a trans-MT rail system?
by jordan4ibanez » Fri Jan 30, 2015 10:19 am
Just taking a break from this so I don't get burnt out, I'm putting up a Github today. Might work on another not so big mod as well.
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