Death Dealer wrote:Great Feedback^_^ but theres already plenty of dirt.
kahrl wrote:Death Dealer wrote:Great Feedback^_^ but theres already plenty of dirt.
Not if you're playing on a map like SkyBlock.
bgsmithjr wrote:I don't understand like being on the planet it afterlife?
Death Dealer wrote:Alright:D how about planets? Instead of have an infinite world, generate 100x100x100 ( or something of the sort) block or die to play on. All sides having gravity push toward that face.
wokste wrote:Death Dealer wrote:How about this? An air meter for when your under water. So you can drown.
Great Idea, but is should be possible to get a temporary immunity to drowning (not having to breath), by eating a special item.
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bgsmithjr wrote:wokste wrote:Death Dealer wrote:How about this? An air meter for when your under water. So you can drown.
Great Idea, but is should be possible to get a temporary immunity to drowning (not having to breath), by eating a special item.
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Like the water tunic. That's such a great idea
bgsmithjr wrote:http://www.filedropper.com/sapling_1
This will put a sapling on top of one of five tree trunks every hour.
bgsmithjr wrote:http://www.filedropper.com/sapling_1
This will put a sapling on top of one of five tree trunks every hour.
Nemo08 wrote:maybe need special flag for any plants like 'growing=true', witch setted when plant generated by game or mod and set 'growing=false' then it cutted. flag may be realised trought metadata or groups (they may be removed from item or changed?)..
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