My ideas for modding

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Death Dealer
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by Death Dealer » Thu Mar 15, 2012 21:44

Ok here's some more, how about after you kill dm's they fall on ground as a corpse and you can scavenge material from him. Maybe a couple mese or something.
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kahrl
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by kahrl » Thu Mar 15, 2012 21:51

Death Dealer wrote:Great Feedback^_^ but theres already plenty of dirt.

Not if you're playing on a map like SkyBlock.
 

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by Death Dealer » Thu Mar 15, 2012 22:14

kahrl wrote:
Death Dealer wrote:Great Feedback^_^ but theres already plenty of dirt.

Not if you're playing on a map like SkyBlock.

Then you wouldn't add this modXD
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by Death Dealer » Fri Mar 16, 2012 04:26

And the whole different textures for the same block, I was thinking more about the leaves on trees and how they look so bland with the leave block all positioned the same way on top of each other. If there were 3-4 texture it would give trees( and possibly anything else) more contrast in the world.
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by Death Dealer » Mon Mar 19, 2012 15:00

ok so i was thinikin again, and thought about how water doesnt actuallly fill an area up. it might be a good thing that it doesnt but it would be nice to have an area fill up to the brim of overflowing when a waterfall is above it, instead of just flowng as far a the water physics let it, ill include some screen shots to better explain myself in a bit.
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by Death Dealer » Sat Mar 31, 2012 15:37

Alright:D how about planets? Instead of have an infinite world, generate 100x100x100 ( or something of the sort) block or die to play on. All sides having gravity push toward that face.
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bgsmithjr
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by bgsmithjr » Sat Mar 31, 2012 15:39

I don't understand like being on the planet it afterlife?
 

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Death Dealer
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by Death Dealer » Sat Mar 31, 2012 15:41

bgsmithjr wrote:I don't understand like being on the planet it afterlife?

??Are you talking about afterlife the game? If so I've never played it.
Last edited by Death Dealer on Sat Mar 31, 2012 15:41, edited 1 time in total.
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by bgsmithjr » Sat Mar 31, 2012 16:11

Death Dealer wrote:Alright:D how about planets? Instead of have an infinite world, generate 100x100x100 ( or something of the sort) block or die to play on. All sides having gravity push toward that face.


'die to play on' , you respawn on the planet, after death?
 

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by bgsmithjr » Sat Mar 31, 2012 16:13

wokste wrote:
Death Dealer wrote:How about this? An air meter for when your under water. So you can drown.

Great Idea, but is should be possible to get a temporary immunity to drowning (not having to breath), by eating a special item.
.

Like the water tunic. That's such a great idea
 

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by Death Dealer » Sat Mar 31, 2012 16:13

Sorry for the confusion. I ment di. AutocorrectXD like some dice but one. I was just saying that because it to has six sides.
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by Death Dealer » Sat Mar 31, 2012 16:15

bgsmithjr wrote:
wokste wrote:
Death Dealer wrote:How about this? An air meter for when your under water. So you can drown.

Great Idea, but is should be possible to get a temporary immunity to drowning (not having to breath), by eating a special item.
.

Like the water tunic. That's such a great idea

Water tunic:D awesome.
Keep calm and code python^_^
 

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by bgsmithjr » Sat Mar 31, 2012 18:32

http://www.filedropper.com/sapling_1
This will put a sapling on top of one of five tree trunks every hour.
 

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by Death Dealer » Sat Mar 31, 2012 19:10

bgsmithjr wrote:http://www.filedropper.com/sapling_1
This will put a sapling on top of one of five tree trunks every hour.

:0 awesome
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by Death Dealer » Sat Mar 31, 2012 19:20

bgsmithjr wrote:http://www.filedropper.com/sapling_1
This will put a sapling on top of one of five tree trunks every hour.

Is this any tree block set? Or a node that hasn't been dug already?
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by bgsmithjr » Sat Mar 31, 2012 21:10

It uses an abm that for default:tree, every hour if there is a tree with nothing on the top, one of five sprout a sapling. It only works for default tree. I don't know what you mean by tree set.
 

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by Nemo08 » Sat Mar 31, 2012 21:26

maybe need special flag for any plants like 'growing=true', witch setted when plant generated by game or mod and set 'growing=false' then it cutted. flag may be realised trought metadata or groups (they may be removed from item or changed?)..
Last edited by Nemo08 on Sat Mar 31, 2012 21:50, edited 1 time in total.
 

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by bgsmithjr » Sat Mar 31, 2012 22:37

Thats a bit too complicated for me, I could add jungle trees using my method, and conifers, but i wouldn't have to use a boolean
 

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by Death Dealer » Sun Apr 01, 2012 02:52

Nemo08 wrote:maybe need special flag for any plants like 'growing=true', witch setted when plant generated by game or mod and set 'growing=false' then it cutted. flag may be realised trought metadata or groups (they may be removed from item or changed?)..

Ya kinda what I ment. I want a system where it checks to see if the tree block was set by player sapling, or generated. And generate a tree accordingly.
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