[closed] falling sand, gravel,… sounds [falling_extras]

Hybrid Dog
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[closed] falling sand, gravel,… sounds [falling_extras]

by Hybrid Dog » Sat May 23, 2015 14:55

unused
Last edited by Hybrid Dog on Mon Nov 16, 2015 18:50, edited 2 times in total.
 

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Evergreen
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Re: [Mod] falling sand, gravel,… sounds [falling_extras]

by Evergreen » Sat May 23, 2015 19:46

Happy 1000th post! Also, interesting idea.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

Hybrid Dog
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Re: [Mod] falling sand, gravel,… sounds [falling_extras]

by Hybrid Dog » Sun May 24, 2015 08:55

Evergreen wrote:Happy 1000th post!

lt's my second 1000th post, some time ago the removed posts stopped being counted as post.
Also, interesting idea.

thanks
 

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Wuzzy
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Re: [Mod] falling sand, gravel,… sounds [falling_extras]

by Wuzzy » Tue May 26, 2015 04:02

This mod is nice and well made. IMO it should become part of builtin, this is stuff which basically every subgame wants.
I had some fun with negative gravity and made deserts vanish hrhrhr. :D
I posted screenshots here: viewtopic.php?f=3&t=156&p=179653#p179653

I have one minor suggestion: Introduce an “unofficial” sound name: drop. If a node has the drop sound defined, play this sound when it hits the ground. If this sound is not defined, you can always fall back to the default sound.
 

Hybrid Dog
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Re: [Mod] falling sand, gravel,… sounds [falling_extras]

by Hybrid Dog » Tue May 26, 2015 08:20

Wuzzy wrote:I have one minor suggestion: Introduce an “unofficial” sound name: drop. If a node has the drop sound defined, play this sound when it hits the ground. If this sound is not defined, you can always fall back to the default sound.

https://github.com/HybridDog/falling_ex ... c8e2bedbd0
 


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