Requesting either an elevator (block actually rises between two fixed points, carrying the player) or a vertical air lift where movement along the Y axis occurs between two fixed points (no block needed).
The elevator would require a switching mechanism and some planning.
The air lift could be done with an up lift and possibly a mechanism that decelerates fall before the point of impact (currently you can fall into one node of water and not take damage - create a node that is just like water with its own custom texture and that is done).
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[EndNode]
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upwards movement
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+Y
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[Ground][StartNode][Ground]
Thinking about it more, just create a space where someone falls up rather than down.