[Mod] Chemistry [0.04]

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philipbenr
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Re: [Mod] Chemistry [0.04]

by philipbenr » Wed May 28, 2014 00:50

True, it would be much nicer.....
 

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Cryterion
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Re: [Mod] Chemistry [0.04]

by Cryterion » Tue Aug 12, 2014 16:58

Small update is required to keep this mod compatible with the latest technic mod.

Machine Registration need to change from

technic.register_LV_machine( "chemistry:machinename","RE") --> technic.register_machine("LV","chemistry:machinename","RE)

same as for the MV machines, just use MV instead of LV.

needed for Distiller, Gas_Collector, Gas_Condensor and Molecular_Crafting.
There's 2 at the end of each the 4 .lua files for the inactive/active versions.
No trees or animals were hurt in the production of this message. However, a large number of Electrons were temporarily inconvenienced.
 

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Cryterion
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Re: [Mod] Chemistry [0.04]

by Cryterion » Thu Oct 09, 2014 10:06

Doesn't seem to be anyone maintaining this mod anymore :(

So here's and update that is in process :-
https://sourceforge.net/projects/chemistry-mod-minetest/files/
Not fully tested and completed to what the original was, should get there in the next day or so.
Then will start fully testing and adding more to it.
No trees or animals were hurt in the production of this message. However, a large number of Electrons were temporarily inconvenienced.
 

dannyplaysminetest
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Re: [Mod] Chemistry [0.04]

by dannyplaysminetest » Sun Jul 19, 2015 14:19

Thanks for this cool mod, i´m playing ¨Breaking Bad¨ in minetest lol! yesterday i created a huge underground Cannabis Farm, now i can turn it into a Meth-Lab with these new items, and with the currency mod installed as wel i could even sell stuff to other players like seeds, drugs and now the chemical elements as wel, soon more recipes and illegal products wil be availble in my city lol, thanks! ^_^
 

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