This mod modifies the way inventory items are lost on player death, or rather, how they are obtained again after losing them. The traditional method is that inventory items are dropped or placed at the place the player died bones mod and similar). This allows the player to return to that place and reclaim the lost items, if they hurry. Which is therefore what most players do.
In Lost and Found, items are "in limbo" after death. The player has no direct way of accessing them. Instead, such lost items are gradually "found" over time, and can be picked up at special "lost and found" nodes.
The motivation is to encourage "backup equipment". If the player loses an important tool (e.g. a diamond pickaxe), it now makes sense to have a spare at home. Also, the phase after death is a bit more relaxed, because nothing is permanently lost and nothing but patience will bring them back.
Current behavior
A new "Lost and Found" node is introduced. At the moment, this needs to be placed via creative inventory or otherwise cheated in; there are no crafting recipes.
When a player dies, the "main" and "craft" inventories are cleared into a hidden per-player inventory with size 64 (enough for two fully laden deaths, not counting "craft"). This inventory is then drained over time into a 16-slot inventory accessible through the "Lost and Found" nodes.
For development, the speed of this draining is greatly increased. In addition, a "Lost and Found debug" node is available, which shows the "lost" inventory, but offers little interaction.
Future plans
- Tune the draining process
- Disallow placing items into the Lost and Found chests
- Implement list rings for the formspec
- An on-screen indicator when you have waiting items
Version: 0.1.0
License: Code LGPL 2, Textures CC-BY-SA
Download:
Dependencies:
None