00:16:13: ERROR[ServerThread]: Assignment to undeclared global "node" inside a function at ...ek/.minetest/mods/farming_plusplus/farming_plus/init.lua:81.
Inocudom wrote:I found this minor error today:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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00:16:13: ERROR[ServerThread]: Assignment to undeclared global "node" inside a function at ...ek/.minetest/mods/farming_plusplus/farming_plus/init.lua:81.
Another glitch that I noticed is that wheat won't grow on farming sand, even though all of the other crops will.
MTDad wrote:Inocudom wrote:I found this minor error today:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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00:16:13: ERROR[ServerThread]: Assignment to undeclared global "node" inside a function at ...ek/.minetest/mods/farming_plusplus/farming_plus/init.lua:81.
Another glitch that I noticed is that wheat won't grow on farming sand, even though all of the other crops will.
Fix for that error message pushed.
As to wheat growing on farming sand, it looks like that is by design from the minetest_game team. They use a fertility check to decide what can grow on either farming soil (sand or dirt). I'm guessing their intention was that modders would use their API for farming mods and come up with plants that had to be grown in the desert (or on desert farming soil at least) but this has obviously never happened. Otherwise, they simply forgot to add that "fertility" to wheat.
farming_plus uses its own API and lacks that fertility check, only using group:soil rating to decide if the ground is suitable, so farming_plus plants grow in farming sand when they probably shouldn't.
I suppose I could override default farming and allow wheat on farming sand, or I could add checks to farming_plus to prevent some or all plants on farming sand. The idea of desert only crops actually intrigues me, but not sure I'll bother. As it is I think there are only a select few who want more than apples and wheat, and even fewer still who want as many crops as I've already come up with. Of course I do this for me and my kids really, so who cares. If I want more crops I'll add them.
Martno wrote:Very cool mod.
One question: In TenPlus1's Farming Redo a new growing routine added, that allows crops to grow even when player is away doing other things. I didn't test this mod yet, so I don't know if this mod has this feature, or not. If not, is it possible to add that feature?
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