Damn. Outdated to hell.[0.01][hicarts]

ABJ
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Damn. Outdated to hell.[0.01][hicarts]

by ABJ » Mon May 18, 2015 08:31

Hello all.

This mod is a branch off from boost_cart by Krock, which itself is a fork of the original carts mod by PilzAdam..This mod aims to add more features and make the cart experience more fun.

Features
-Collision detection on carts (FINALLY!!!)
-Different looking rails. (More sleek, more modern) Without the railway ties.
-Different types of rails. (Silver rails, gold rails, etc)

TODO
-Add glowing rails
-Add chest carts
-Add power and brake rails for the gold and silver rails.
-Add a version with high-res textures.
-Give the carts a makeover.(Need help learning how to code here!)

Licence
Code: WTFPL
Art: Rail textures WTFPL, all others CC0

Credits
-PilzAdam. (For original carts mod)
-Krock.(For the boost_cart mod, which I forked from)
-rubenwardy(For getting me into the modding community with his book)

Screenshots
Image
Image
Image
Image
Image


Feel free to suggest ideas! :)
Attachments
hicarts0.01.zip
(20.76 KiB) Downloaded 463 times
Last edited by ABJ on Mon Jan 11, 2016 16:41, edited 3 times in total.
 

ABJ
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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by ABJ » Mon May 18, 2015 10:29

And DO tell if you use it on any server or found a server that does :) I'd like to come see.
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by rubenwardy » Mon May 18, 2015 18:52

When the cart mod was first being created, the reason that physical was false was that when it is true carts collided with players inside them (and stopped, so were unriddable). The collision still sucks, there is no conservation of momentum.

Did you make any other changes, other than adding physical = true and adding textures for new rails?
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by paramat » Tue May 19, 2015 03:10

I like these clean, modern and colourful rails.

I'm thinking about how a carts fork could move away from the crude minecart idea to instead consider these micro trains with junction control and speed control using up/down keys.
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by ABJ » Tue May 19, 2015 07:46

@rubenwardy not yet, but am planning to......I'll tell you what. Place a gold or silver rail in an extremely dark place and see what happens.
@paramat Thank you. And that reminds me............... (Edits original post) And BTW junction control is already there in boost_cart which I forked from. Now I just need help to add the speed controls (See original post) and some other things.

P.S I must add that the rail lines you see in the screenshots in the OP no more will you see, for they were destroyed in a huge explosion that also destroyed many structures nearby.
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by ABJ » Tue May 19, 2015 11:01

Should I put it up on Github?
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by maikerumine » Tue May 19, 2015 13:21

ABJ wrote:Should I put it up on Github?

FORK YES you should! ;-)
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by paramat » Wed May 20, 2015 03:32

ABJ in Krock's boost cart thread there is a link to a fork with speed control, also see the recent car mods for that.
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by ABJ » Wed May 20, 2015 07:06

paramat wrote:ABJ in Krock's boost cart thread there is a link to a fork with speed control, also see the recent car mods for that.

Can you link me to the post exactly? Or is it not that far in?
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by ABJ » Wed May 20, 2015 07:11

Guys you can already do such a thing. Get in the cart and punch inside.
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by TenPlus1 » Mon May 25, 2015 08:29

Having physical set to true sometimes causes the carts to bump into nodes underneath the rails when going uphill...
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by ABJ » Mon May 25, 2015 10:03

Does it? I didn't know that. But then, I can't do anything too much about that. As long as it doesn't do harm, it can be left (?). For now, moving ahead.
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by Fritigern » Sun Jan 10, 2016 22:39

ABJ, did you put the mod up on GitHub yet?
--
This is NOT a sig.
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by ABJ » Mon Jan 11, 2016 07:58

No. I plan to try again. And yes I should update this mod too. I will do that.
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by TenPlus1 » Mon Jan 11, 2016 08:50

Sadly carts stop when going uphill with physical set to true.
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by ABJ » Mon Jan 11, 2016 13:22

Thank you for reporting.
Let me see............
Actually I believe this mode is way out of date. I'm going to see about that bug..
Last edited by ABJ on Mon Jan 11, 2016 13:30, edited 1 time in total.
 

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Re: [Mod]A new and MUCH better version of carts![0.01][hicar

by ABJ » Mon Jan 11, 2016 13:29

Yes, I see this bug. I do not think I have the knowledge to fix it myself, but I will try to update the mod to see if it works better and upload to github.
I am going to do it.
 


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