[Modpack] Digiline Stuff [digiline_stuff] - digiline devices

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by benrob0329 » Mon Dec 07, 2015 16:19

It currently does not need a hardware timer, it simply closes the door after 10 seconds using an interrupt.

I have also since added LCD screens (as seen on the "Post Your Screenshots" thread.

I want to improve it further (e.g. by adding a timestamp and maybe a piston to punch the paper out from in from of the printer)
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jogag » Mon Dec 07, 2015 16:40

I'm working on something more interesting: a fully automated digital clock factory!
It takes your orders via digiline and make a clock as you want (you can customize light colors and the base material, and even add a custom alarm!) It programs the luacontrollers with my JTAG programmer mod (still in alpha -- I will add it to digiline stuff when fixed) and assembles everything by taking materials from chests and putting them together with pistons. It's very complicated (and glitchy)!
I will post the map and some screenshot when finished.
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by benrob0329 » Mon Dec 07, 2015 16:42

That sound cool! When I "finish" my door I'll post the .we and code for the Luacontroller.
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jogag » Mon Dec 07, 2015 16:47

The same for my JTAG and the clock factory. It consists of four parts: the stocking unit, with chests for luacontrollersand materials, the programming factory that programs several luacontrollers with the display drivers and the timekeeping program, the factory assembling the clock and the remote terminal to order (it's connected with a digiline bus).
The clocks are built like this.
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jan6 » Wed Dec 16, 2015 20:18

i'll be really happy when digiline command blocks are avaiable...also a handheld keyboard would be cool too (this pack is really useful,i don't have to use luacontroller for everything anymore :) )
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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by benrob0329 » Wed Dec 16, 2015 21:09

Perhaps some kind of a PiDA (See what I did there?) aka a Digiline PDA, that you could use for multiple things (Time, Lua, Digiline and Mesecons signals, Sending messages to other LiSA's wirelessly, etc.)
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by programmingchicken » Thu Dec 24, 2015 05:28

Digilines is the future. Digiline Stuff is the futuristic future.
Minecraft is the now....
#REKT
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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jogag » Sun Dec 27, 2015 14:53

I'm not sure about digiline command blocks.
They are easy to make, but there are security issues:
  • Minetest allows executing commands only by players
  • unlike Minecraft that has a special safe "bot" used by command blocks
  • Mesecon command blocks are locked and only the owner can change commands
  • but anyone can connect to a digiline and send any command
  • and it will be executed with the privs of the player "owning" the command block
This allows e.g. someone to connect to some admin-owned command block and send /ban or do other unwanted thing with the admin's privs (worldedit, give special tools, delete areas, shutdown). This will open big issues everywhere.

Then should I add digiline command blocks?
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jan6 » Mon Dec 28, 2015 14:05

if they are so insecure then maybe you don't need to add them ... Commands need to be changed by owner that's one sure thing(maybe some sort of hidden keyboard that is obtainable only by /give or a special privilege that can change commands),otherwise it would be way too easy to break the world...
maybe a separate package/mod for it so that if you want,then you enable/install it

also another idea: what about something computer-like that can send a message and display/recive another message at the same time(so i don't have to type a message,look at lcd for response,type another one etc. also, i have to aim quite accurately to use keyboard as it's much smaller than other things),would be useful for controlling systems
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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jogag » Tue Dec 29, 2015 12:51

About the screen + keyboard set, there is a mod that has one, but I can add it anyway.
However I'm busy these days in building a javascript computer and other things with chips, including luacontrollers in real life.
I will add it when I can.
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jogag » Tue Mar 29, 2016 11:37

I'm still alive, but pretty far from Minetest. Moved to 8-bit chips (= Arduino) and some small mods for Minetest (= elytra mod without 3D models).

Most important thing in development:
Image
(Yes, it's a bit off topic...)
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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by benrob0329 » Tue Mar 29, 2016 18:26

Cool!

I made a tutorial using your mod: https://www.youtube.com/watch?v=_s9CVFaw1eI
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jogag » Sat Apr 02, 2016 12:08

benrob0329 wrote:Cool!

I made a tutorial using your mod: https://www.youtube.com/watch?v=_s9CVFaw1eI

:D
Wow, my work is on YT!!!

Software update to my cardboard-PC and a new mod for Minetest: a fork of the computer mod that adds handheld games and cardboard computers. Releasing it today.
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by benrob0329 » Tue Apr 05, 2016 14:50

There is a bug with the Digiprinter where it can't be mined because it has paper in it, but you can't take the paper out.
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jogag » Mon Apr 11, 2016 12:55

There was also a bug in the cardboard computer mod, and there's a bug in the circuit diagram in this topic. Everything is buggy...
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by Gerald » Sat Apr 30, 2016 16:37

I have an idea, but I am not sure if this is the right topic:
A combination of digiline and pipeworks:
- a diginiline detector tube, which will send the itemstring of the item, that passes.
- an injector, which will receive an itemstring before injecting this particular item[stack].

This would be usefull to build storage systems (type and get the item you want) and to enrich uranium (technic mod) with one centrifuge and one luacontroller instead of 35 centrifuges or 35 luacontrollers.

What do you think?
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jan6 » Tue May 03, 2016 17:52

Gerald wrote:I have an idea, but I am not sure if this is the right topic:
A combination of digiline and pipeworks:
- a diginiline detector tube, which will send the itemstring of the item, that passes.
- an injector, which will receive an itemstring before injecting this particular item[stack].

This would be usefull to build storage systems (type and get the item you want) and to enrich uranium (technic mod) with one centrifuge and one luacontroller instead of 35 centrifuges or 35 luacontrollers.

What do you think?

I think it's a good idea, shouldn't be very hard to do either
only problem is that who will do it?
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by Gerald » Tue May 03, 2016 22:45

jan6 wrote:I think it's a good idea, shouldn't be very hard to do either
only problem is that who will do it?


I have to take a look at the code of pipeworks and digilines. I do not know if i am able to do it.
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jogag » Fri May 06, 2016 17:00

Gerald wrote:
jan6 wrote:I think it's a good idea, shouldn't be very hard to do either
only problem is that who will do it?


I have to take a look at the code of pipeworks and digilines. I do not know if i am able to do it.


I'll try to make it, but I have to find out how to use the pipeworks API. I'll surely make the detector tube.
I'm busy designing a custom CPU. Maybe making it inside MT...
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by AceWill » Wed May 18, 2016 19:21

How about an autocrafter that sets the recipe to match an item string sent via digilines?
 

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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by jogag » Thu Jun 16, 2016 13:05

AceWill wrote:How about an autocrafter that sets the recipe to match an item string sent via digilines?

Sounds interesting... I'll add it.
 

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???

by DS-minetest » Mon Aug 15, 2016 13:49

i dont understand the memory chips, ive tried this:
Image

content of luacontroller:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if pin.a then
digiline_send("mem_chip_1","SET atest test")
end
if pin.d then
digiline_send("mem_chip_1","GET atest")
if event.type == "digiline" --[[and event.channel == "mem_chip_1"]] then
--digiline_send("display_1",event.msg)
print(event.msg)
end
end

lcd channel is "display_1"
memory chip channel is "mem_chip_1"
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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by DS-minetest » Tue Aug 16, 2016 09:00

^^
can anyone help me please, maybe give me an example?
Edit: im waiting till i get help, so please answer even if its 1 or 2 weeks ago when this post was written (if i understood it, ill edit the post)
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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by DS-minetest » Thu Sep 01, 2016 19:51

oh, i still didnt get an answer :(
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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by juli » Fri Sep 02, 2016 07:54

The memory chips a very buggy, i have fixed them, but jogag didn't answered.
Here is the fix:
Github: https://github.com/cpdef/digiline-stuff
Download: https://github.com/cpdef/digiline-stuff/archive/master.zip
Issue: https://github.com/jogag/digiline-stuff/issues/7

The commands for the chip are:
GET <address (must be number between 1 and chipsize>
SET <address> <value (must be string example: "Hello World!")>
ERASE
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Re: [Modpack] Digiline Stuff [digiline_stuff] - digiline dev

by DS-minetest » Fri Sep 02, 2016 12:34

ah, thank you :D
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