[Modpack] Fight the Night

Gerald
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[Modpack] Fight the Night

by Gerald » Thu Jun 02, 2016 16:04

The idea of this modpack is to use light as a game mechanic.

At the moment there are three mods. I chose not to release them separately, because they are not very usefull without some special context.

-Extinction:
Default torches and Jack-o'-lantern extinguish.
+ Spoiler

Depends on:
-Default
-Farming? https://forum.minetest.net/viewtopic.php?id=9019

-Technic Light:
Adds new (permanent) light sources:
  • Powered lamps
  • Radioluminescent block and stick (torch)
  • Phosphorescent block (stores and emits energy)
Makes flashlight disengageable.
+ Spoiler

Depends on:
-Technic https://forum.minetest.net/viewtopic.php?f=11&t=2538
-Default

-Hypericum:
Adds a hypericum plant and tea, which effects sunburn and sanity.
+ Spoiler

Depends on:
-Farming
-Beware the Dark https://forum.minetest.net/viewtopic.php?f=11&t=12845
-Sunburn https://forum.minetest.net/viewtopic.php?f=11&t=13199
-Player Effects https://forum.minetest.net/viewtopic.php?f=11&t=9689


I plan to create a subgame, which will contain all mods mentioned above, their dependencies (e.g. Hudbars) and the following:
-Another Charcoal https://forum.minetest.net/viewtopic.php?f=9&t=13549

The current version of this game is not playable e.g. sunburn is too heavy.

TODO:
- balance Sunburn, Beware the Dark and Hunger.
- add and modify Beds and "/home"
- remove, replace and add more light sources.
- new textures.
- add a "goal"



Download (no stable version):https://github.com/gejan/minetest-fight-night/archive/master.zip
Github:https://github.com/gejan/minetest-fight-night
Last edited by Gerald on Wed Jun 08, 2016 18:20, edited 1 time in total.
 

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azekill_DIABLO
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Re: [Modpack] Fight the Night

by azekill_DIABLO » Thu Jun 02, 2016 18:23

Nice! i will follow the dev!
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DS-minetest
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Re: [Modpack] Fight the Night

by DS-minetest » Fri Jun 03, 2016 16:35

nice
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Gerald
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Re: [Modpack] Fight the Night

by Gerald » Wed Jun 15, 2016 16:40

Update:
Added new hypericum textures (8 growing steps).
Radioluminescent sticks now are "nodeboxes" instead of "torchlike".
Added half technic lamps (like homedecor).

Sunburn is now harmless.
 

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MineYoshi
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Re: [Modpack] Fight the Night

by MineYoshi » Wed Jun 15, 2016 18:53

Nice modpack, looks very nice!
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