[Modpack] Villages modpack (contains mg_villages)

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swordpaint12
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Re: [Modpack] Villages modpack (contains mg_villages)

by swordpaint12 » Sun May 29, 2016 01:13

Awesome, a modpack! Just what I needed. Is it compatible with phillipbenr's castle mod (castle++)?
Winter Cumicles
God's not dead; remember that!
Yay for MT! No MC here!
I am a human. I'm younger than 100 years old.
I've been playing Minetest since December 2014.
Fruit!

I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.
 

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nirasa
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Re: [Modpack] Villages modpack (contains mg_villages)

by nirasa » Fri Jun 10, 2016 11:06

Error: When opening a door in the village, the game freezes and crashes. If I destroy the door, then I build again, the door works OK. Minetest 0.4.13 worked OK.

Ubuntu 16.04
Minetest 0.4.14
Mods: only villages-for-minetes-modpack or only handle_schematics and mg_villages
Mapgenerator: v6 and v7 (the same mistake)

Debug.txt:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-06-10 12:48:37: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-06-10 12:48:37: WARNING[Main]: Undeclared global variable "moresnow" accessed at /home/irenas/.minetest/mods/mg_villages/nodes.lua:22
2016-06-10 12:48:37: ACTION[Main]:         .__               __                   __   
2016-06-10 12:48:37: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-06-10 12:48:37: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-06-10 12:48:37: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-06-10 12:48:37: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-06-10 12:48:37: ACTION[Main]:       \/        \/     \/          \/     \/       
2016-06-10 12:48:37: ACTION[Main]: World at [/home/irenas/.minetest/worlds/testovaxi]
2016-06-10 12:48:37: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:64383.
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:38: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2016-06-10 12:48:38: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2016-06-10 12:48:40: ERROR[Main]: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): /usr/share/minetest/games/minetest_game/mods/doors/init.lua:159: attempt to perform arithmetic on local 'state' (a string value)
2016-06-10 12:48:40: ERROR[Main]: stack traceback:
2016-06-10 12:48:40: ERROR[Main]:    /usr/share/minetest/games/minetest_game/mods/doors/init.lua:159: in function 'door_toggle'
2016-06-10 12:48:40: ERROR[Main]:    /usr/share/minetest/games/minetest_game/mods/doors/init.lua:359: in function 'on_rightclick'
2016-06-10 12:48:40: ERROR[Main]:    /usr/share/minetest/builtin/game/item.lua:333: in function </usr/share/minetest/builtin/game/item.lua:326>
2016-06-10 12:48:40: ACTION[Server]: singleplayer leaves game. List of players:
2016-06-10 12:48:51: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-06-10 12:48:51: WARNING[Main]: Undeclared global variable "moresnow" accessed at /home/irenas/.minetest/mods/mg_villages/nodes.lua:22
2016-06-10 12:48:52: ACTION[Main]:         .__               __                   __   
2016-06-10 12:48:52: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-06-10 12:48:52: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-06-10 12:48:52: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-06-10 12:48:52: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-06-10 12:48:52: ACTION[Main]:       \/        \/     \/          \/     \/       
2016-06-10 12:48:52: ACTION[Main]: World at [/home/irenas/.minetest/worlds/testovaxi]
2016-06-10 12:48:52: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:51738.
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:52: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2016-06-10 12:48:52: ACTION[Server]: singleplayer joins game. List of players: singleplayer


Sorry for my english :-(
Sorry for my english :(
 

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nirasa
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Joined: Fri Jun 10, 2016 10:11
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Re: [Modpack] Villages modpack (contains mg_villages)

by nirasa » Fri Jun 10, 2016 11:12

Error: When opening a door in the village, the game freezes and crashes. If I destroy the door, then I build again, the door works OK. Minetest 0.4.13 worked OK.

Ubuntu 16.04
Minetest 0.4.14
Mods: only villages-for-minetes-modpack or only handle_schematics and mg_villages
Mapgenerator: v6 and v7 (the same mistake)

Debug.txt:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-06-10 12:48:37: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-06-10 12:48:37: WARNING[Main]: Undeclared global variable "moresnow" accessed at /home/irenas/.minetest/mods/mg_villages/nodes.lua:22
2016-06-10 12:48:37: ACTION[Main]:         .__               __                   __   
2016-06-10 12:48:37: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-06-10 12:48:37: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-06-10 12:48:37: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-06-10 12:48:37: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-06-10 12:48:37: ACTION[Main]:       \/        \/     \/          \/     \/       
2016-06-10 12:48:37: ACTION[Main]: World at [/home/irenas/.minetest/worlds/testovaxi]
2016-06-10 12:48:37: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:64383.
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:38: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:38: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2016-06-10 12:48:38: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2016-06-10 12:48:40: ERROR[Main]: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): /usr/share/minetest/games/minetest_game/mods/doors/init.lua:159: attempt to perform arithmetic on local 'state' (a string value)
2016-06-10 12:48:40: ERROR[Main]: stack traceback:
2016-06-10 12:48:40: ERROR[Main]:    /usr/share/minetest/games/minetest_game/mods/doors/init.lua:159: in function 'door_toggle'
2016-06-10 12:48:40: ERROR[Main]:    /usr/share/minetest/games/minetest_game/mods/doors/init.lua:359: in function 'on_rightclick'
2016-06-10 12:48:40: ERROR[Main]:    /usr/share/minetest/builtin/game/item.lua:333: in function </usr/share/minetest/builtin/game/item.lua:326>
2016-06-10 12:48:40: ACTION[Server]: singleplayer leaves game. List of players:
2016-06-10 12:48:51: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-06-10 12:48:51: WARNING[Main]: Undeclared global variable "moresnow" accessed at /home/irenas/.minetest/mods/mg_villages/nodes.lua:22
2016-06-10 12:48:52: ACTION[Main]:         .__               __                   __   
2016-06-10 12:48:52: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-06-10 12:48:52: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-06-10 12:48:52: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-06-10 12:48:52: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-06-10 12:48:52: ACTION[Main]:       \/        \/     \/          \/     \/       
2016-06-10 12:48:52: ACTION[Main]: World at [/home/irenas/.minetest/worlds/testovaxi]
2016-06-10 12:48:52: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:51738.
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-06-10 12:48:52: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-06-10 12:48:52: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2016-06-10 12:48:52: ACTION[Server]: singleplayer joins game. List of players: singleplayer


Or detailed "debug_error.txt":
https://dl.dropboxusercontent.com/u/528360/debug_error.txt

Sorry for my english :-(
Sorry for my english :(
 

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glichgamer12
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Posts: 43
Joined: Sat Jun 18, 2016 00:04
In-game: Glitchgamer12

Re: [Modpack] Villages modpack (contains mg_villages)

by glichgamer12 » Sat Jun 18, 2016 06:27

very good mod, i would suggest for everyone. +10
whats up. hurry up and play the dubstep!

here is a story about a cow: one upon a time there was a cow, now this cow was running away from c55. now why this was happening was unknown. you know what, i am not going to continue this poop.
 

Robsoie
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Posts: 48
Joined: Fri Apr 29, 2016 16:22

Re: [Modpack] Villages modpack (contains mg_villages)

by Robsoie » Wed Sep 07, 2016 12:52

Hello,

I've been testing this modpack and found that it contained already mg_village, explaining why when i enabled the full modpack + mg_village i only encountered problems.

So after enabling only the modpack (and removing the canadian house mod as it depends on lost things) it worked on my new test world, i saw the houses and npc generated around.

But i ran into a curious problem : none of the houses have any door ?
It's odd to me as i see in the screenshots from the opening post of this thread that there are doors in them.

Is there something i forgot when installing and enabling the modpack ?

Additionally on the debug.txt i see a fewl warnings and errors listed:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-09-07 14:41:55: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-09-07 14:42:02: ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture
2016-09-07 14:42:02: ERROR[Main]: generateImage(): Creating a dummy image for "handle_schematics_support.png"
2016-09-07 14:42:02: WARNING[Emerge-0]: Assignment to undeclared global "calls" inside a function at ...s\villages-for-minetest-modpack\mg_villages/villages.lua:455.


On my tests, i only used the village modpack from my mod list, no other mods that could conflict.
Using the 0.4.14 minetest stable release in case it has an importance
 

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