mobs_mount_wip

diriel
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mobs_mount_wip

by diriel » Fri Jun 10, 2016 19:53

Hi all,
This mod is targeted at Mobs_Redo.

My daughter has been after me to try to get dragon mounts working. I decided to start with kpgmobs horse code and split it out into a dedicated mounts mod. The horses work the same as they used to.

The dragons move:
-- W = left sidestep, not directly forward as expected.
-- S = right sidestep, not directly forward as expected.
-- A = rotate left
-- D = rotate right

I am not much of a coder, but I am certainly willing to put work into learning and improving. Contributions welcome. I do not have a github account yet, but if it ends up needing it I will do so.

Diriel
 

blert2112
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Re: mobs_mount_wip

by blert2112 » Fri Jun 10, 2016 20:04

I was going to start work on something like this as it was requested of me to add the horse to my more_animals modpack. I would like to see your code and can probably help you with it.
The dragon probably just needs to be rotated.
 

diriel
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Re: mobs_mount_wip

by diriel » Fri Jun 10, 2016 20:09

Sounds great!
Attachments
mobs_mount_wip.zip
Horse and Dragon.
(188.34 KiB) Downloaded 88 times
 

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D00Med
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Re: mobs_mount_wip

by D00Med » Fri Jun 10, 2016 20:59

Yes the dragon does need to be rotated, I have trouble remembering which is the correct direction.
I'm working on a better dragon model, when I'm finished I'll attatch it here with the rotated original.
Any requests for the dragon model? like maybe a different style? or more legs?
edit: oops, nearly forgot to say that this is a GREAT mod!! I tried to do the exact same thing but only managed to get a miniature, backwards dragon.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
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KCoombes
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Re: mobs_mount_wip

by KCoombes » Fri Jun 10, 2016 21:46

+10
 

diriel
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Re: mobs_mount_wip

by diriel » Fri Jun 10, 2016 21:47

Better animation, and in blender please! This general type of dragon is roughly what I was hoping for, but I would very much like to see some of what you are working on.

I want this dragon to actually be a "dogshoot" type mob that can shoot fireballs at distance, and mix it up in melee. I actually have your original TPS mod from Tenplus1 with the dragon split out solo and quite deadly as a non mount type mob. I would be happy to post it here. So, I have you to thank for this particular model and the inspiration!

Diriel
 

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D00Med
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Re: mobs_mount_wip

by D00Med » Fri Jun 10, 2016 22:02

Ok, that's mostly what I'm trying to improve.
I'm not sure if a "dogshoot" type is possible.
You're welcome.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

diriel
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Re: mobs_mount_wip

by diriel » Fri Jun 10, 2016 22:18

This attachment is from the original TPS mobs from Tenplus1 for D00Med. I split the dragon out so I could play with it. As a solo non mount mob, it seems to dogshoot pretty good.

Contributions welcome!

Diriel
Attachments
dragon_solo_wip.zip
(141.43 KiB) Downloaded 77 times
 

blert2112
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Re: mobs_mount_wip

by blert2112 » Sat Jun 11, 2016 05:58

Finished the horse and it is ready for testing but it requires a tiny modification to mobs_redo. I have submitted a PR to TenPlus1 and I will update my more_animals repo if/when he merges the PR.
 

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D00Med
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Re: mobs_mount_wip

by D00Med » Sat Jun 11, 2016 06:55

I have made another dragon, it is somewhat better.
It took me all day though, and I'm not even going to try to make another one.
Image
The animation is slightly better. It has been rotated so that it is facing the right way.
More importantly, the dragon can have spikes, ears and a tail spike. It's also easier to make different shaped wings.
These are all changed by the texture.
link to the texture:
http://s33.postimg.org/aq1u7e8m7/dmobs_dragon.png

good luck with the mod!
Attachments
dragon_new.zip
(54.87 KiB) Downloaded 77 times
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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DS-minetest
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Re: mobs_mount_wip

by DS-minetest » Sat Jun 11, 2016 07:13

oh, im looking forward to playing with this mod
hm, if you press W+S
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
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azekill_DIABLO
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Re: mobs_mount_wip

by azekill_DIABLO » Sat Jun 11, 2016 10:17

+1
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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diriel
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Re: mobs_mount_wip

by diriel » Sat Jun 11, 2016 15:11

@Blert2112 - Can't wait to see it in action!

@D00Med - Will download and check this out! Looks Good!


Diriel
 

blert2112
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Re: mobs_mount_wip

by blert2112 » Sat Jun 11, 2016 15:16

Horse added to mobs_more_animals.
Please note the requirements in the description.

I may mess with the dragon a bit today but, you can easily make any mob ridable using my lib_mount mod. See the horse mod for usage.
 

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duane
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Re: mobs_mount_wip

by duane » Sat Jun 11, 2016 15:29

+2
 

diriel
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Re: mobs_mount_wip

by diriel » Sat Jun 11, 2016 15:48

D00Med - Looks nice. When I loaded it for a quick test on the red dragon in the mounts mod, it still goes left and right instead of forward and backwards. Any progress on that? I have not had time to dig into it more. If not, I will dig into it this afternoon again.

Do you have a blender file you would be willing to share for educational purposes?
 

diriel
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Re: mobs_mount_wip

by diriel » Sat Jun 11, 2016 15:52

blert2112 - Nice! I have to step out for a bit, but when I get back this evening I will have a look at this! It will be nice to be able to show my daughter something that works as expected. :)
 

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D00Med
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Re: mobs_mount_wip

by D00Med » Sat Jun 11, 2016 20:42

diriel wrote:D00Med - Looks nice. When I loaded it for a quick test on the red dragon in the mounts mod, it still goes left and right instead of forward and backwards. Any progress on that? I have not had time to dig into it more. If not, I will dig into it this afternoon again.

Do you have a blender file you would be willing to share for educational purposes?

The rotation in the model should be ok, it will have something to do with the code and not the model.
Possibly where the player is attached? I noticed that in third person, the player is giant whilst riding a dragon.
Attachments
dragon_newbonesprejoin.zip
(122.79 KiB) Downloaded 67 times
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

blert2112
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Re: mobs_mount_wip

by blert2112 » Fri Jun 24, 2016 23:35

Progress made on the dragon...
viewtopic.php?f=9&t=14382&start=25#p222429
 


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