[Mod] D00Med mobs [dmobs]

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D00Med
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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Fri Jul 01, 2016 23:10

I'll have a look at it sometime. The dragon colors are random, but I have had the same problem.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

diriel
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Re: [Mod] dmobs(D00Med mobs)

by diriel » Fri Jul 01, 2016 23:17

Ok. Would you like to chat about the possibility of a maintained Mobs_Mount mod? I am glad to try to pitch in, but I need to learn more. I am looking for mod resources to help me. I have no problem rolling up my sleeves, just need an initial helping hand so to speak. I have actually wanted to learn Lua for a while now, so this is the perfect place to start.

Diriel
 

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Re: [Mod] dmobs(D00Med mobs)

by blert2112 » Sat Jul 02, 2016 00:23

diriel wrote:Having a hard time spawning a red dragon....anything other than black with green wings actually. Going to start poking and prodding.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
L = lava source
O = obsidian
C = cactus
W = water source

red -->
LLL
LOL
LLL

black -->
OOO
OOO
OOO

green -->
CCC
COC
CCC

blue -->
WWW
WOW
WWW

Just build an "alter" in one of the above configurations, and place the egg on the center obsidian, to get the color dragon of your choice.
 

diriel
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Re: [Mod] dmobs(D00Med mobs)

by diriel » Sat Jul 02, 2016 00:28

Nice! Thanks Blert2112!

Blert2112, could you more heavily comment the code? That or point me in the direction of a resource for Lua as relates to Minetest? I would like to start honestly learning. I am honestly interested in pitching in here and there.


Diriel
 

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Re: [Mod] dmobs(D00Med mobs)

by blert2112 » Sat Jul 02, 2016 01:34

I pushed a bunch of commenting to help you out if you need it.
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Thu Jul 28, 2016 22:21

Image
The mod has been updated(see first post).
The new dragons are hard to fight, so I have added "dragons = true" to init.lua, just change it to false to get rid of the new dragons.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Sat Jul 30, 2016 10:36

Hydra. Of the loch ness.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Mod] dmobs(D00Med mobs)

by TailsTheFoxDoes MT » Wed Aug 10, 2016 02:40

azekill_DIABLO wrote:Hydra. Of the loch ness.

Loch Mess Monster. Aka Messie.
Image
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: [Mod] dmobs(D00Med mobs)

by pithy » Wed Aug 10, 2016 03:05

TailsTheFoxDoes MT wrote:
azekill_DIABLO wrote:Hydra. Of the loch ness.

Loch Mess Monster. Aka Messie.
Image

Sounds messy.
 

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Re: [Mod] dmobs(D00Med mobs)

by lisacvuk » Wed Aug 10, 2016 03:21

Where are Imps? Demons? Zombiemen?
400 character limit? Am I writing a book?
I'm a Minetest player, 'learning' C++ and OpenGL, listening to Blind Guardian, Nightwish, Amon Amarth. Administrator on Craig's server. Likes cookies.
I live in Serbia.
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Wed Aug 10, 2016 03:52

Ah I have 3 Doom-ish mobs in my horror mod.
I did call this mod D00Med mobs not D00M mobs ;)
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by lisacvuk » Wed Aug 10, 2016 04:49

Still :D
400 character limit? Am I writing a book?
I'm a Minetest player, 'learning' C++ and OpenGL, listening to Blind Guardian, Nightwish, Amon Amarth. Administrator on Craig's server. Likes cookies.
I live in Serbia.
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Wed Aug 10, 2016 07:22

I made the cyberdemon too (still in the horror mod though)
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by lisacvuk » Wed Aug 10, 2016 09:33

lol, 'DooMed mobs'. Sounds like Doom. :P
400 character limit? Am I writing a book?
I'm a Minetest player, 'learning' C++ and OpenGL, listening to Blind Guardian, Nightwish, Amon Amarth. Administrator on Craig's server. Likes cookies.
I live in Serbia.
 

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Re: [Mod] dmobs(D00Med mobs)

by miloszs » Sat Aug 20, 2016 15:27

very nice
 

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Re: [Mod] dmobs(D00Med mobs)

by TailsTheFoxDoes MT » Sat Aug 20, 2016 18:57

mahmutelmas06 wrote:
D00Med wrote:Thankyou.
I did plan on the owl opening its eyes at night, is there a way to change a mobs skin/texture?


Check cme's on_hit fucntion. It changes mobs texture.
https://github.com/BlockMen/cme/blob/ma ... ctions.lua

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ocal function on_hit(me)
  core.after(0.1, function()
    me:settexturemod("^[colorize:#c4000099")
  end)
  core.after(0.5, function()
      me:settexturemod("")
   end)
end

Gonna use this for a mod.
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Sun Aug 21, 2016 18:21

caution! on the first linbe of code it's "local" not "ocal"
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Mod] dmobs(D00Med mobs)

by miloszs » Sun Aug 21, 2016 20:33

why this mod dont work on my PC?
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Sun Aug 21, 2016 20:34

Do you get an error message?
If so could you copy it here?
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by miloszs » Sun Aug 21, 2016 20:38

i added this mod to singleplayer. i tried find animals and new eggs, but there arent any new mobs
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Sun Aug 21, 2016 21:21

Did you have mobs_redo?
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by miloszs » Sun Aug 21, 2016 21:23

yes
 

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Re: [Mod] dmobs(D00Med mobs)

by miloszs » Sun Aug 21, 2016 21:24

no, i had that mod
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Mon Aug 22, 2016 01:50

Hmm, I don't have any problems like that.
Have you tried using a command to spawn one of the mobs?
Try this; /spawnentity dmobs:badger

Edit:
A bug with the egg hatching is now fixed(see the github page for more detail)
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by miloszs » Mon Aug 22, 2016 08:47

when i use this command there arent mob, there is unknown object
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Mon Aug 22, 2016 09:08

So there's no error message at all?
This is strange, are you using the latest version of both mobs_redo and dmobs?
I need more information as to what is happening, otherwise I have no idea what the problem is.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Mon Aug 22, 2016 11:29

wierd, works perfectely for me.... your are sure that in your 'mods' folder you have:
-mobs (with an init.lua inside)
-dmobs(with an init.lua inside too)

you sure???
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Mod] dmobs(D00Med mobs)

by D00Med » Tue Aug 23, 2016 04:23

I've added flying pigs
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Mod] dmobs(D00Med mobs)

by miloszs » Tue Aug 23, 2016 08:25

Image
 

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Re: [Mod] dmobs(D00Med mobs)

by azekill_DIABLO » Tue Aug 23, 2016 09:00

@milozs: idk it's weird and illogical

D00Med wrote:I've added flying pigs

Is that a joke?If this is true.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!YYYYYYYYEEEEEEEESSSS!!!!


Wait. it should fit better in the horror mobs.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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