sofar wrote:You just made slabs that have a nodebox *outside* of the node's position.
That's likely going to violate all sorts of game engine assumptions, and break all over the place.
sofar wrote:Well, for one, you can't place anything above the two slabs.
Plus rotation is going to go very ... strangely.
TumeniNodes wrote:If anyone is interested in helping, I am sure there has to be a way to make it so that when you place a slab of one material, and one of these top slabs of another material on top, that they switch into a full node entity, the same as when you place a slab atop another of the same material they turn into a full node?
I have been really locked onto this, it has been stuck in my head, and it drives me nuts trying to figure out how this might be achieved... : P
So, if anyone has any ideas, please pass them on?
Don wrote:TumeniNodes wrote:If anyone is interested in helping, I am sure there has to be a way to make it so that when you place a slab of one material, and one of these top slabs of another material on top, that they switch into a full node entity, the same as when you place a slab atop another of the same material they turn into a full node?
I have been really locked onto this, it has been stuck in my head, and it drives me nuts trying to figure out how this might be achieved... : P
So, if anyone has any ideas, please pass them on?
You would need to make a node for each variation. That would be a lot of nodes to register. But it could be done.
pithy wrote:For Minetest Game it is 420 slab combos.
It's elementary my dear TumeniNodes.
pithy wrote:I used my time machine to register all of the nodes
https://forum.minetest.net/viewtopic.php?f=9&t=15248
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