Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
D00Med wrote:I have made some potions display the effect and time remaining(thanks to playereffects).
I really have no idea how to make a potion of fire resistance, but I will look into it.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
amadin wrote:D00Med, do you can change pot to cook 3 potions at once? For 1 used bucket with water player will can get 3 potions instead 1.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
What do you suggest for ingredients?
I like the look of the depth changing pot, however it's messy enough with so many pot variants (one for every lv1 potion), and to change the depth requires(as far as I'm aware) a new node for each depth, or am I missing something about the lotpotion mod?
D00Med wrote:Ok, thanks, this has given me a few more ideas.
yes it is entirely possible to have changing depth.
It would require 61 different nodes though, which seems a bit much to me.
lightcorrect = {}
minetest.register_globalstep(
function(dtime)
local light = (minetest.get_timeofday()*2)
if light < 0.47 then
for _,player in ipairs(minetest.get_connected_players()) do
player:override_day_night_ratio((light)+0.2)
end
end
end
)
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
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