Nathan.S wrote:Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared.
mahmutelmas06 wrote:This is going more awesome than i expected.
Nice job bro
FreeLikeGNU wrote:Nathan.S wrote:Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared.
I set the export to only selected (as DS-minetest suggested) and included all frames (including 0) in the animation and it worked!
many thanks!
Fixerol wrote:Nice video. I like the dynamics of movement. Pretty smooth.
jordan4ibanez wrote:New sheep mesh and santa mob: https://youtu.be/b7zj-enUeS8
New fish mob and fishing update: https://youtu.be/bw5tpo_qMik
FreeLikeGNU wrote:jordan4ibanez wrote:New sheep mesh and santa mob: https://youtu.be/b7zj-enUeS8
New fish mob and fishing update: https://youtu.be/bw5tpo_qMik
LOL! I just finished a fish model last night! Oh well, it's in the PR if you like.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:great. am i able to use meshes from your mod?
jordan4ibanez wrote:Here is the horses update: https://youtu.be/UbWDuEmbrgo
FreeLikeGNU wrote:jordan4ibanez wrote:Here is the horses update: https://youtu.be/UbWDuEmbrgo
I love it!
Here's what I'm working on now...
jordan4ibanez wrote:That looks really good!
Also here is the implementation of mob_limit, there can be no more than x amount of mobs in the world at once. The default is 20.
https://github.com/jordan4ibanez/open_a ... 01dc4f4b3f
A short video of it in action
https://www.youtube.com/watch?v=5jdK7ZjTF3c
D00Med wrote:I like the horse!
There are quite a lot of mob APIs though, it would be nice if they could be merged into one.
burli wrote:The first mob mod that makes fun. I hope you will add some Monsters too
DS-minetest wrote:nice!
but arent the mobs a bit hyperactive?
they jump around and never stand still or eg. eat some grass from ground
octacian wrote:Woah! This is niceee... Looks like Minetest might finally be getting a good mob AI mod! What I really like about this, is that it appears as though you are keeping this to the basics as if it were a library (which to my understanding, it is). I've wanted to make a mobs mod for a while, but maybe I'll wait until this is a bit further developed and use this as the library rather than writing my own :D
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