This adds a hunger mechanic that is really simple yet very restrictive. Is based only in the actions we make that create a change in the world, for example, when we dig or place a node, the healt goes down when we do something of this nature with hunger, aside of this the healt works basically the same as in the default game, you need to eat to recover healt. Walk or jump doesn't affect your hunger.
I made this because I wanted something simple that gives more importance to food. Is very restrictive so it creates a more slow and strategic gameplay for builders, you need to manage your resources to build stuff, you need to calculate your food and how to get it to make it efficient. It forces you to think before build.
For now it only works with the food in the Minetest_game. I have tested it for a while and works for me but if someone else use it and have problems I will try to fix it.
UpdatesThe golden apple update.
- Now you can craft a golden apple. If you put the golden apple in the last position of the hotbar, it will automatically replenish your hunger bar until the golden apple runs out.
- After a lot of testing (playing haha) I made a little balancing in the food too.
GitHub project pageDownload from GitHub