I've been using minetest for about a month and i'm interested in doing mods, although i'm not good in lua coding. Here are some mods that i've made.
Introducing "alchemy" mod.

found deep in the ground, liquid mercury is the main substance in this mod. harvesting mercury would require a bucket.


by processing the mercury (in the bucket), a philosopher's stone is produced.

this can be used to transmute steel into gold.

of course, it is not limited to ingots only...

"alchemy" depends on "default", "bucket" and "moreores".
besides transmuting steel into gold, philosopher's stone is also implemented in my 2nd mod, "moonseed".




moonseeds are used to create 'artificial moon' (an almost spherical stone formation). any nodes within specific range will be destroyed before the stone nodes are placed.
there are 3 types of moonseeds:
1. Mini Moon

2. Big Moon (note the Mini Moons in picture)

3. Collosal Moon


Comparing the moons:

"moonseed" depends on "default" and "alchemy" ("alchemy" dependencies also needed).
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There are some things to be cleared before the mods are released:
1. Glitch(es) regarding "moonseed". Due to the size of moon produced by Collosal Moon, a lot of time needed for the program to run the lua code. Some attempts may result in failure.
picture below shows incomplete form of moon

some nodes within the range are not destroyed

Collosal Moon would still be included in the mod, however using it would cause lag. Be careful with it.
2. The mods are made mostly by copypasting codes from "moreores" and "nuke" mods before editting them (i did learn to understand the code though). i dont know about licensing stuff and permissions, i would be nice if someone can tell me what to do regarding this matter. i haven't uploaded the mods yet.
Thank you for your support. Sorry for bad English.
edit: title