mobs - coding help

JoefromTWG
New member
 
Posts: 4
Joined: Sun Jul 22, 2012 10:45

mobs - coding help

by JoefromTWG » Mon Jul 23, 2012 09:09

Hi, I'm new here, I'm creating new mobs.

would is be possible for someone to post a generic code for a mob to do this:

simply walk towards and attack! - I've looked at "sapier -animals_modpack-1.2.90" and noticed that it say I can use the coding/script.

I've managed to add a few things and change some sprites, I just need a little help with a few things:

Spider:
I'd like it to jump towards the character as it walks, at the moment I'm using the rats £run_and_jump_low" movement, but I'm wondering if its possible to create a "jump towards you" attack.

Also I've added a ghost mob (looks like haunter from pokemon lol) and I'd like it to just "pop up" like it teleports instead of floats.

eventually I'd like to create an RPG style game, it would be great to be able to add NPC characters that I can make them speak when you hit them, then create shops to sell certain things, but for this I'd need a currency system lol

is this a little too much and shall I stick to mobs, I did notice that (it could just be my laptop) but too many mobs cause a problem in the game and it unexpectedly stops working,

I'm trying to either create my own images or use free ones online that people post, for example rpg maker xp/VX sprites then edit them/convert them, of course I will give credit where credit is due.

- Also I managed to change the character from a green dude to Vivi from ff9 as a joke, I even gave him a pickaxe lol
Image
--I know the image is small lol. I drew him :D
Thanks in advance
Last edited by JoefromTWG on Mon Jul 23, 2012 09:12, edited 1 time in total.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Mon Jul 23, 2012 09:44

The mods you want to create are all possible but not that easy. Maybe you should start with "normal" mods. Just add a few nodes to the game to get a experiences in using lua. Then read /doc/lua-api.txt (better read it 3 or 4 times) to know how to reigster entities. THEN you can start make this mods. (Dont missunderstand me: I dont think you are unable to make this mods but with this guidance it is easier.)
Last edited by PilzAdam on Mon Jul 23, 2012 09:45, edited 1 time in total.
 

JoefromTWG
New member
 
Posts: 4
Joined: Sun Jul 22, 2012 10:45

by JoefromTWG » Mon Jul 23, 2012 09:58

Yea I've opened up the "sapier -animals_modpack-1.2.90" files and I've figured it out a little lol. Is there a like example sheet, or something that shows all codes e.g. "run_and_jump_low".

As regards to the jumping, would it be a case of creating new movement lua file and find the movement out, like X&Y positioning/movement... if you know what I mean lol.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Mon Jul 23, 2012 10:03

The methods in the animals mod that you mean are written by the author of animals mod. To see the basic methods of objects see doc/lua-api.txt. With this methods you can write your own methods like moving or jumping.
 

JoefromTWG
New member
 
Posts: 4
Joined: Sun Jul 22, 2012 10:45

by JoefromTWG » Mon Jul 23, 2012 10:13

wow thank you! That's great!

Edit:
I'm struggling to find a section on movement :s
Last edited by JoefromTWG on Mon Jul 23, 2012 10:21, edited 1 time in total.
 

JoefromTWG
New member
 
Posts: 4
Joined: Sun Jul 22, 2012 10:45

by JoefromTWG » Mon Jul 23, 2012 10:55

Also on a side thought, how hard would it be to put in like powers, like fire ball n healing then set them up to work under numbers, I noticed in the doc/lua_api.txt has information about input for directions ect. Has anyone else made this?

I would just really like a fantasy rpg building style game mode thing lol
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Mon Jul 23, 2012 10:58

The interesting part for objeccts is line 1038 ff. and 1173 ff..
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 8 guests

cron