RealBadAngel wrote:this has nothin to do with mesecons
PilzAdam wrote:RealBadAngel wrote:this has nothin to do with mesecons
This adds electricity... mesecons adds electricity...
Whats the difference?
RealBadAngel wrote:PilzAdam wrote:RealBadAngel wrote:this has nothin to do with mesecons
This adds electricity... mesecons adds electricity...
Whats the difference?
mesecons add signals (on/off) thats not electricity at all
pagliaccio wrote:good mod +1
you can make solar pannel more flat?
and conductor width better texture?
Jeija wrote:You could also just add an automatic furnace to mesecons and you have the same.
Jeija wrote:You could also just add an automatic furnace to mesecons and you have the same.
MegaGeeza wrote:Iv never been a fan of mesecons, i removed it a few days after i installed it, but im liking this mod and i hope to see it progress further!
Spots wrote:MegaGeeza wrote:Iv never been a fan of mesecons, i removed it a few days after i installed it, but im liking this mod and i hope to see it progress further!
same here lasted a few days then removed but this new one sounds great and i cant wait to try it
ray8888 wrote:you have some shots to of this mod? looks good i want to use it :).
Also how are you goig to make this better than mesecons,and will this lag servers with the hd textures? One more thing will this crash server if someone uses this wong?
Belgac wrote:Will the machines in your technic mod use mesecon for the logic part? (I mean the control part: start, stop, and so on)
I don't see this as a bad thing espescially with temperest and whiskers75 last improvements, i know this is way behind redpower capacities but eventually we will reach this point.
If you answer is yes, it means your mod or part of your modpack will depend on mesecon, knowing that it would be great to go the extra mile by implementing mesecon-crossing blocks for your energy lines (and later for your pipes) and even better common lines (like a mesecon AND energy line or mesecon line AND pipe or the three of them in the same block) to save space in the design of factories or other technic stuff.
RealBadAngel wrote:Belgac wrote:Will the machines in your technic mod use mesecon for the logic part? (I mean the control part: start, stop, and so on)
I don't see this as a bad thing espescially with temperest and whiskers75 last improvements, i know this is way behind redpower capacities but eventually we will reach this point.
If you answer is yes, it means your mod or part of your modpack will depend on mesecon, knowing that it would be great to go the extra mile by implementing mesecon-crossing blocks for your energy lines (and later for your pipes) and even better common lines (like a mesecon AND energy line or mesecon line AND pipe or the three of them in the same block) to save space in the design of factories or other technic stuff.
this is song of the future :) first i do need basics to be done and runnin. then we could think bout possible extensions
ray8888 wrote:My feeling on this is its just a copy of mesecons. What are you going to have that will make this not the same has mesecons? Also this right now it seems you just made a stove that uses what you say electricity, if this is all that you have on mesecons this will be a ripoff of mesecons! :p
ray8888 wrote:My feeling on this is its just a copy of mesecons. What are you going to have that will make this not the same has mesecons? Also this right now it seems you just made a stove that uses what you say electricity, if this is all that you have on mesecons this will be a ripoff of mesecons! :p
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