stupid armor idea

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minecraft64
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stupid armor idea

by minecraft64 » Thu Aug 16, 2012 00:59

since no one seems to have made an actual armor mod i have an idea,we could make a simple mod where when you craft armor (with a material, maybe even wood) it can be used as food, like you are low on health, so you put on armor to increase it. if i can probably make and so can you guys, I'm not real good at coding so i will probably have to use an existing food mods code(at the least some of it) I'm so sorry I made you read this long and boring topic. let me know if you want me to make it...
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tonyka
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by tonyka » Thu Aug 16, 2012 02:55

I do not think an idea is stupid, I do not know almost nothing about moding and I created my own mod, also I think the armor would be a great addition to the mod animals, is the adding more mobs ...
the mobs are hard to kill and do too much damage ...
you could also include talismans to increase the damage the mobs ...

I imagine it this way:

reinforcement could be of the following materials:

  • weak armor:

    • wool = 1 level of protection
    • Leather = 2 levels
    • Wood = 3 levels
  • medium armor:

    • Clay = 4 levels
    • stone = 5 levels
    • coal = 6 levels
  • legendary armor:

    • steel = 7 levels
    • gold = 8 levels
    • liquid gold = highlander (not die, requires armor gold and talisman liquid gold), (could have a very high difficulty of drop in the crafting)
  • talismans:

    • water: fire protection
    • Air: Increases attack power of all weapons 1 level (could be done with chicken feathers)
    • Stone of beasts: Decrease damage from animals such as the lovo (could be done with a lovo tooth or a leg)
    • Lava immunity to plasma
    • liquid gold (legendary): increases the life for damage taken over X attacks (necessary to make the armor of gold), (could have a very high difficulty of drop in the crafting)
Last edited by tonyka on Thu Aug 16, 2012 02:58, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
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Josh
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by Josh » Thu Aug 16, 2012 03:08

Seem's like a cool idea. I don't think the idea is stupid either.
 

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rubenwardy
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by rubenwardy » Thu Aug 16, 2012 09:58

tonyka wrote:I do not think an idea is stupid, I do not know almost nothing about moding and I created my own mod, also I think the armor would be a great addition to the mod animals, is the adding more mobs ...
the mobs are hard to kill and do too much damage ...
you could also include talismans to increase the damage the mobs ...

I imagine it this way:

reinforcement could be of the following materials:

  • weak armor:

    • wool = 1 level of protection
    • Leather = 2 levels
    • Wood = 3 levels
  • medium armor:

    • Clay = 4 levels
    • stone = 5 levels
    • coal = 6 levels
  • legendary armor:

    • steel = 7 levels
    • gold = 8 levels
    • liquid gold = highlander (not die, requires armor gold and talisman liquid gold), (could have a very high difficulty of drop in the crafting)
  • talismans:

    • water: fire protection
    • Air: Increases attack power of all weapons 1 level (could be done with chicken feathers)
    • Stone of beasts: Decrease damage from animals such as the lovo (could be done with a lovo tooth or a leg)
    • Lava immunity to plasma
    • liquid gold (legendary): increases the life for damage taken over X attacks (necessary to make the armor of gold), (could have a very high difficulty of drop in the crafting)

Mese?
 

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rubenwardy
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by rubenwardy » Thu Aug 16, 2012 10:00

minecraft64 wrote:since no one seems to have made an actual armor mod i have an idea,we could make a simple mod where when you craft armor (with a material, maybe even wood) it can be used as food, like you are low on health, so you put on armor to increase it. if i can probably make and so can you guys, I'm not real good at coding so i will probably have to use an existing food mods code(at the least some of it) I'm so sorry I made you read this long and boring topic. let me know if you want me to make it...


Minetest already has armour, but you cant edit it. (It is in metadata form)

(When you hover over a player it tells you their armour)

Maybe if you use/extend this
 

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PilzAdam
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by PilzAdam » Thu Aug 16, 2012 10:20

rubenwardy wrote:Minetest already has armour, but you cant edit it. (It is in metadata form)

(When you hover over a player it tells you their armour)

Maybe if you use/extend this

The methods get_armor_groups() and set_armor_groups() dont work for players. They work only for entities.
 

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tonyka
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by tonyka » Thu Aug 16, 2012 12:32

rubenwardy wrote:Mese?

if, of course
:D
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Download: 3DForniture_v_1.0.zip
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Dragonop
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by Dragonop » Tue Oct 30, 2012 21:24

HO
IDEA: when you eat the armor your hearts turn in grey or it creates another armor bar and you take only a half of the damage [1/2 of the healt bar and 1/2 from the armor bar] !!!
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

Dragonop
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by Dragonop » Tue Oct 30, 2012 21:28

It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

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GloopMaster
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by GloopMaster » Tue Oct 30, 2012 23:12



that's borked. helmets make pvp stupid.
Meow.

That is all.
 

tinoesroho
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by tinoesroho » Wed Oct 31, 2012 00:49

Modifying a line of code is difficult? Edible armor would be cool, in a way. Nom nom nom.
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

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Dragonop
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by Dragonop » Wed Oct 31, 2012 03:14

.-. ok?
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 


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