MarkTraceur wrote:Also, your crafting recipe shouldn't use steel_ingot as a node, it's a craft item :)
MarkTraceur wrote:Awesome! It's still a little buggy (a 2x3 door for me doesn't move the block above the handle), but very good. Do you think you can make it look slimmer with the signlike drawtype?
randomproof wrote:placed last
MarkTraceur wrote:randomproof wrote:placed last
That's my problem. Thanks.
MasterZEN91 wrote:My homie has you mod on his server, very nice i might add, but the texture is so i uno, not right. Not to be a arse but can we use a texture i made till we get yours?
links are:
Knob:http://tinypic.com/view.php?pic=ic8cqh&s=5
No knob:http://tinypic.com/view.php?pic=2igj1w3&s=5
There small and just under where it says TAGS: click to add tags
Zen
darket wrote:actually how to remove them ??????
lordawe wrote:... But it destroys blocks nearby as you mention it and also, if i destroy door blocks and touch the knob with anything but axe - voila! - door opens with full blocks so I can "clone" door blocks without the knob easily... this should be fixed.
I would destroy the door in reverse order. To remove it you should destroy the knob first, otherwise the door would be unbreakable...
Is it possible to make signs open with door when placed? it would be even cooler!
Thank you for this mod!
randomproof wrote:Version 2 is up on Gitorious. It is almost a complete rewrite. Eveerything is calculated when the handle is hit, so the handle doesn't have to be placed last and you can change the shape of the door without causing problems. The next update will include more door types.
NOTE: If you used the old version you will have to reset all the old doors. If they are in the closed position already you just need to remove and replace the handle pieces.
18:27:32: ERROR[main]: Some exception, what()="LuaError: Stack is over 30 (reality check)
18:27:32: ERROR[main]: stack traceback:"
18:27:32: ERROR[main]: error_message = Some exception, what()="LuaError: Stack is over 30 (reality check)
RAPHAEL wrote:randomproof wrote:Version 2 is up on Gitorious. It is almost a complete rewrite. Eveerything is calculated when the handle is hit, so the handle doesn't have to be placed last and you can change the shape of the door without causing problems. The next update will include more door types.
NOTE: If you used the old version you will have to reset all the old doors. If they are in the closed position already you just need to remove and replace the handle pieces.
Doesn't seem to load.
This is what the debug says with doors mod in the mods folder. With it outside Minetest loads:18:27:32: ERROR[main]: Some exception, what()="LuaError: Stack is over 30 (reality check)
18:27:32: ERROR[main]: stack traceback:"
18:27:32: ERROR[main]: error_message = Some exception, what()="LuaError: Stack is over 30 (reality check)
minetest-0.4.dev-20111209-1-win32
randomproof wrote:I wonder if you could put the whole debug.txt from when you try to load it. I can't think of were this error is coming from unless it is because you have a lot of mods running at once.
RAPHAEL wrote:randomproof wrote:I wonder if you could put the whole debug.txt from when you try to load it. I can't think of were this error is coming from unless it is because you have a lot of mods running at once.
http://minetest.weareonesoul.com/debug.txt
19:57:51: INFO[main]: Server: Loading mod "randomproofs_minetest_mods_doors"
19:57:51: INFO[main]: Loading and running script from C:\Users\###\Desktop\minetest-0.4.dev-20111209-1-win32\bin\..\data\mods\randomproofs_minetest_mods_doors\init.lua
19:57:51: ERROR[main]: Error loading mod "randomproofs_minetest_mods_doors": LuaError: Name "doors:door_wood" does not follow naming conventions: "modname:" or ":" prefix required)
19:57:51: ERROR[main]: stack traceback:
19:57:51: ERROR[main]: [C]: in function 'register_node'
19:57:51: ERROR[main]: ...\data\mods\randomproofs_minetest_mods_doors\init.lua:1: in main chunk
19:57:51: ERROR[main]: Server: Failed to load and run C:\Users\###\Desktop\minetest-0.4.dev-20111209-1-win32\bin\..\data\mods\randomproofs_minetest_mods_doors\init.lua
BanManager: saving to C:\Users\###\Desktop\minetest-0.4.dev-20111209-1-win32\bin\..\world\ipban.txt
AuthManager: saving to C:\Users\###\Desktop\minetest-0.4.dev-20111209-1-win32\bin\..\world\auth.txt
19:57:51: ERROR[main]: ModError: Failed to load and run C:\Users\###\Desktop\minetest-0.4.dev-20111209-1-win32\bin\..\data\mods\randomproofs_minetest_mods_doors\init.lua
19:57:51: ERROR[main]: error_message = ModError: Failed to load and run C:\Users\###\Desktop\minetest-0.4.dev-20111209-1-win32\bin\..\data\mods\randomproofs_minetest_mods_doors\init.lua
19:57:51: ERROR[main]: Check debug.txt for details.
19:57:51: INFO[main]: Created main menu
Gatharoth wrote:Won't load up for me. There is an error with the lua file.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
19:57:51: ERROR[main]: Error loading mod "randomproofs_minetest_mods_doors": LuaError: Name "doors:door_wood" does not follow naming conventions: "modname:" or ":" prefix required)
There is no other additional mods running than what was already in the 0.4dev.
Nor is there any other errors in the debug logfile.
randomproof wrote:Gatharoth wrote:Won't load up for me. There is an error with the lua file.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
19:57:51: ERROR[main]: Error loading mod "randomproofs_minetest_mods_doors": LuaError: Name "doors:door_wood" does not follow naming conventions: "modname:" or ":" prefix required)
There is no other additional mods running than what was already in the 0.4dev.
Nor is there any other errors in the debug logfile.
Your error is because you changed the name of the mod's directory but not the prefix on the nodes. Just replace "doors:" with "randomproofs_minetest_mods_doors:"
Gatharoth wrote:Okay Thanks :D. Anyway, when you download it (not clone it) it gets names "randomproofs_minetest_mods_doors". Just a FYI.
MrThebuilder3 wrote:how do you use the gates?
MrThebuilder3 wrote:i ment crafting...
sycam wrote:can you please send my this mod because i can't get an account my email address is <censored>
(to anyone who has this mod)
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