My mod new won't work

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Chinchow
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Posts: 683
Joined: Tue Sep 18, 2012 21:37

My mod new won't work

by Chinchow » Thu Nov 29, 2012 01:57

Edit (Never mind)

So I thought the game needed even more ores so I tried writing this but it won't work for some reason




Debug:

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Code: Select all
20:33:54: ERROR[main]: ========== ERROR FROM LUA ===========
20:33:54: ERROR[main]: Failed to load and run script from
20:33:54: ERROR[main]: C:\Users\Cameron\Downloads\Minetest(2)\bin\..\mods\minetest\fantasyores\init.lua:
20:33:54: ERROR[main]: ...inetest(2)\bin\..\mods\minetest\fantasyores\init.lua:9: attempt to index global 'default' (a nil value)
20:33:54: ERROR[main]: stack traceback:
20:33:54: ERROR[main]:     ...inetest(2)\bin\..\mods\minetest\fantasyores\init.lua:9: in main chunk
20:33:54: ERROR[main]: =======END OF ERROR FROM LUA ========



Init:

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Code: Select all
minetest.register_node( "fantasyores:farnon_ore", {
    description = "Farnon Ore",
    tile_images = { "farnon_ore.png" },
    is_ground_content = true,
    drop = "fantasyores:farnon_coins",
    groups = {cracky=3},
    sounds = default.node_sound_stone_defaults(),
})

minetest.register_node( "fantasyores:tetron_ore", {
    description = "Tetron Ore",
    tile_images = { "tetron_ore.png" },
    is_ground_content = true,
    groups = {cracky=3},
    sounds = default.node_sound_stone_defaults(),
})

minetest.register_node( "fantasyores:oranite_ore", {
    description = "Oranite Ore",
    tile_images = { "oranite_ore.png" },
    is_ground_content = true,
    groups = {cracky=3},
    sounds = default.node_sound_stone_defaults(),
})

minetest.register_node( "fantasyores:magnite_ore", {
    description = "Magnite Ore",
    tile_images = { "magnite_ore.png" },
    is_ground_content = true,
    groups = {cracky=3},
    sounds = default.node_sound_stone_defaults(),
})

minetest.register_node( "fantasyores:minite_ore", {
    description = "Minite Ore",
    tile_images = { "minite_ore.png" },
    is_ground_content = true,
    groups = {cracky=3},
    sounds = default.node_sound_stone_defaults(),
})


minetest.register_craftitem("fantasyores:farnon_coins", {
    description = "Farnon Coins",
    inventory_image = "fantasyores_farnon_coins.png",
})

minetest.register_craftitem("fantasyores:minite_ingot", {
    description = "Minite Ingot",
    inventory_image = "fantasyores_minite_ingot.png",
})

minetest.register_craftitem("fantasyores:oranite_ingot", {
    description = "Oranite Ingot",
    inventory_image = "fantasyores_oranite_ingot.png",
})

minetest.register_craft({
    type = "cooking",
    output = "fantasyores:minite_ingot",
    recipe = "fantasyores_minite_ore",
})
minetest.register_craft({
    type = "cooking",
    output = "fantasyores:oranite_ingot",
    recipe = "fantasyores_oranite_ore",
})

local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
    if maxp.y < height_min or minp.y > height_max then
        return
    end
    local y_min = math.max(minp.y, height_min)
    local y_max = math.min(maxp.y, height_max)
    local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
    local pr = PseudoRandom(seed)
    local num_chunks = math.floor(chunks_per_volume * volume)
    local chunk_size = 3
    if ore_per_chunk <= 4 then
        chunk_size = 2
    end
    local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
    --print("generate_ore num_chunks: "..dump(num_chunks))
    for i=1,num_chunks do
        local y0 = pr:next(y_min, y_max-chunk_size+1)
        if y0 >= height_min and y0 <= height_max then
            local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
            local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
            local p0 = {x=x0, y=y0, z=z0}
            for x1=0,chunk_size-1 do
            for y1=0,chunk_size-1 do
            for z1=0,chunk_size-1 do
                if pr:next(1,inverse_chance) == 1 then
                    local x2 = x0+x1
                    local y2 = y0+y1
                    local z2 = z0+z1
                    local p2 = {x=x2, y=y2, z=z2}
                    if minetest.env:get_node(p2).name == wherein then
                        minetest.env:set_node(p2, {name=name})
                    end
                end
            end
            end
            end
        end
    end
end

minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("fantasyores:oranite_ore", "default:stone", minp, maxp, seed+21,   1/10/10/10,    2, -100,  -1)
end)

minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("fantasyores:farnon_ore", "default:stone", minp, maxp, seed+21,   1/10/10/10,    2, -100,  -1)
end)

minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("fantasyores:magnite_ore", "default:stone", minp, maxp, seed+21,   1/10/10/10,    2, -100,  -1)
end)

minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("fantasyores:minite_ore", "default:stone", minp, maxp, seed+21,   1/10/10/10,    2, -100,  -1)
end)

minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("fantasyores:tetron_ore", "default:stone", minp, maxp, seed+21,   1/10/10/10,    2, -100,  -1)
end)



Does anyone know why this won't work?
Last edited by Chinchow on Mon Dec 03, 2012 04:42, edited 1 time in total.
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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InfinityProject
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Posts: 1009
Joined: Sat Mar 17, 2012 00:52

by InfinityProject » Thu Nov 29, 2012 02:34

Post your debug.
 

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Aqua
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Joined: Wed Aug 22, 2012 09:11

by Aqua » Thu Nov 29, 2012 04:30

Yep post the debug. Did you make sure you had a depends txt and had default in it?
Last edited by Aqua on Fri Nov 30, 2012 04:27, edited 1 time in total.
Hi there ^.~
 

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LorenzoVulcan
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Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Thu Nov 29, 2012 06:48

What's the real problem?Where the script doesn't work?
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

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InfinityProject
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Posts: 1009
Joined: Sat Mar 17, 2012 00:52

by InfinityProject » Thu Nov 29, 2012 23:52

There is one of two possible problems.
1. The mod folder is mispelled.
2. You don't have a depends.txt with default written in it.
I suspect number 2.
There is no error with the script.
 

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Chinchow
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Posts: 683
Joined: Tue Sep 18, 2012 21:37

by Chinchow » Fri Nov 30, 2012 00:24

Oh duh why do I always forget that any way Sorry and I'll release this mod soon.
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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Aqua
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Posts: 641
Joined: Wed Aug 22, 2012 09:11

by Aqua » Fri Nov 30, 2012 04:28

InfinityProject wrote:2. You don't have a depends.txt with default written in it.
I suspect number 2.
There is no error with the script.


My point exactly. I often forget that too. Anyway good luck =D
Hi there ^.~
 


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