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[quote]minetest.register_craft({
type = "shapeless",
output = 'dispenser:dispenser_off 1',
recipe = {'default:stone', 'default:mesecon'},
})
minetest.register_node("dispenser:dispenser_off", {
description = "Disepenser",
tile_images = {"dispenser_dispenser_top_off.png","dispenser_dispenser_bottom_off.png","dispenser_dispenser_side2_off.png","dispenser_dispenser_side1_off.png",
"dispenser_back.png","dispenser_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Dispenser]"..
"label[5,0;Slot 1]"..
"list[current_name;slot1;6,0;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Dispenser")
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("slot1")
end,
})
minetest.register_node("dispenser:dispenser_on", {
description = "Dispenser",
tile_images = {"dispenser_dispenser_top_on.png","dispenser_dispenser_bottom_on.png","dispenser_dispenser_side2_on.png","dispenser_dispenser_side1_on.png",
"dispenser_back.png","dispenser_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 end
if node.param2==2 then pos1.z=pos1.z+1 end
if node.param2==1 then pos1.x=pos1.x-1 end
if node.param2==0 then pos1.z=pos1.z-1 end
if node.name == "dispenser:dispenser_off" then
hacky_swap_node(pos,"dispenser:dispenser_on")
nodeupdate(pos)
local node1=minetest.env:get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "dispenser:dispenser_on" then
hacky_swap_node(pos,"dispenser:dispenser_off")
nodeupdate(pos)
end
end)
mesecon:register_effector("dispenser:dispenser_on", "dispenser:dispenser_off")[/quote]
I do not know to fix this error appears in the game as well
error_message = ServerError: LuaError: error: ....\games\minetest_game-master\mods\dispenser\init.lua:62: attempt to call global 'deploy_node' (a nil value)