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jordan4ibanez
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by jordan4ibanez » Sat Dec 15, 2012 07:41

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Last edited by jordan4ibanez on Wed May 01, 2013 02:00, edited 1 time in total.
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Aqua
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by Aqua » Sat Dec 15, 2012 08:10

Nice!
Hi there ^.~
 

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jordan4ibanez
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by jordan4ibanez » Sat Dec 15, 2012 08:15

Aqua wrote:Nice!

Thanks!
If you can think it, you can make it.
 

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davidpace
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by davidpace » Sat Dec 15, 2012 08:24

Very Awesome!
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

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Zeg9
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by Zeg9 » Sat Dec 15, 2012 09:05

Great! Finally a working fireworks mod :)
Sounds +1
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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cornellius
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by cornellius » Sat Dec 15, 2012 12:11

Nice!!! You Shold Make Firework Launcher And New Firework Like Cluster
All Humans Need Is Forgiveness, God Is The First One Who Forgive All Humans So Humans Must Forgive Other Humans
 

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cornellius
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by cornellius » Sat Dec 15, 2012 12:22

and red firework may exploding on air and a particles colored red


sorry for my bad english
All Humans Need Is Forgiveness, God Is The First One Who Forgive All Humans So Humans Must Forgive Other Humans
 

Comp52
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by Comp52 » Sat Dec 15, 2012 14:35

+1, but I do have some suggestions for the next release.

First, make a fireworks launcher, able to be activated by mesecons. That's a major thing for me, because I love mesecons, and with a launcher, you could set off a fireworks show! Maybe make a "chest launcher" where you can place in several different fireworks(of various colors), and then make every time it's activated, it would launch the next firework. +10 if you can find a way to make it constantly launch fireworks when continuously powered. XD

Also, you should definately make the different colors(maybe re-use some code from one of the other fireworks mods...). various types of explosions optional but recommended.

I would definately try to get this released by the day before New Year's Eve, so that anyone who wants to have a fireworks display on their server can have the mod running and tested before it needs to be going.

Just my 2 cents.
 

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by jojoa1997 » Sat Dec 15, 2012 16:55

don't make it have to be activated by mesecon that is a big mod. but make it able to be activated by mesecon and mybe coal(if you don't have mesecon)
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Jeija
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by Jeija » Sat Dec 15, 2012 18:09

With the new mesecons version you can make it activated by both and you do not have to depend on the mesecons mod.
Redstone for minetest: Mesecons (mesecons.net)
 

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jordan4ibanez
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by jordan4ibanez » Sat Dec 15, 2012 23:12

Jeija wrote:With the new mesecons version you can make it activated by both and you do not have to depend on the mesecons mod.

Yea i noticed :)

0.7 is out guys

Changes:
-Rockets depend on time
-Added in a firework box which launches fireworks on mesecons power up
-Added in an explosion sound for crinkling
-Made the explosion much faster and nicer

Now you can make VERY complex shows as long as they're all in loaded up chunks :D

I'll have a video up soon
If you can think it, you can make it.
 

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cornellius
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by cornellius » Sun Dec 16, 2012 00:51

07:49:40: VERBOSE[main]: error_message = Some exception: "ServerEnvironment::loadMeta(): EnvArgsEnd not found"
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InfinityProject
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by InfinityProject » Sun Dec 16, 2012 00:59

cornellius wrote:7:49:40: VERBOSE[main]: error_message = Some exception: "ServerEnvironment::loadMeta(): EnvArgsEnd not found"

Go into your world folder and post this in the env_meta.txt:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
game_time = 40053
time_of_day = 20068
EnvArgsEnd


+1 for this mod. I knew someone could do better.
 

Josh
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by Josh » Sun Dec 16, 2012 02:14

Cool, Now i can make a proper V3 rocket :)
 

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Neuromancer
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by Neuromancer » Sun Dec 16, 2012 09:36

I love this mod. The sound and the rocket flying up into the sky with smoke is perfect. I also love the ability to just place the rocket and it takes off. It just doesn't get any better for intuitive ease of use.

I do have a couple of suggestions:
Have it give off (some/more?) light when exploding. At night I couldn't even see the explosion, and it should be easier to see at night. Also the visual explosion should be bigger, wider sparks across the sky. Think OOOOOOHH! and AHHHHHHHH! I actually like the x explosion in the video better as the sparks spread out more.
Last edited by Neuromancer on Sun Dec 16, 2012 09:41, edited 1 time in total.
 

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sfan5
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by sfan5 » Sun Dec 16, 2012 10:45

Looks awesome!
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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PilzAdam
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by PilzAdam » Sun Dec 16, 2012 11:02

Nice mod!
But I noticed some light blocks left in the air when removing the mod.
 

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jordan4ibanez
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by jordan4ibanez » Sun Dec 16, 2012 20:46

PilzAdam wrote:Nice mod!
But I noticed some light blocks left in the air when removing the mod.

That is a hack, I have no idea how to make an entity have a predetermined light value.
If you can think it, you can make it.
 

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jordan4ibanez
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by jordan4ibanez » Mon Dec 17, 2012 01:44

I have updated it again, i removed the placing a light block on explosion because it was laggy, and i made the fireworks a little faster, also fixed a few things.
If you can think it, you can make it.
 

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jordan4ibanez
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by jordan4ibanez » Mon Dec 17, 2012 03:41

Here is a new video of them
http://youtu.be/0JslOWGHJCQ
If you can think it, you can make it.
 

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by jordan4ibanez » Mon Dec 17, 2012 21:56

I made an API. Read the forum post for info.
If you can think it, you can make it.
 

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by jordan4ibanez » Tue Dec 18, 2012 05:39

Edit: I just updated info about putting it into your game directory in the main thread.
If you can think it, you can make it.
 

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by jordan4ibanez » Tue Dec 18, 2012 06:08

EditEdit: Updated again! Now there is a particle API and when defining the smoke and explosion_dust you just put the particle's name not the modprefix (BEFORE: "fireworks:particle" AFTER: "particle) And bumped to stable release version 1.1 Have fun modding guys!
If you can think it, you can make it.
 


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